Watch a behind-the-scenes look at the birth of the Mortal Kombat “Come Here” movement

In the context: Few games have entered modern culture as much as Mortal Kombat. Almost thirty years after the release of the first game, quotes such as “Finish him” and “Fatality” have become familiar even to those who do not play. Now co-creator Ed Boone has shown how the movement relates to one of these lines, Scorpio’s signature “Come here!” arose: it was done on the fly.

Boone tweeted yesterday that it’s been three decades since work began on the first Mortal Kombat game. To celebrate the anniversary, he posted a behind-the-scenes video of its creation, in which Boone and designer John Tobias watch the motion capture of Scorpion actor Daniel Pesina.

It’s amazing to see the origins of the legendary Scorpion javelin throw. Boone first says, “You know what a cool move would be?” before asking if the ninja have any ropes. “It would be great if something went wrong … FAH!” he adds by making the character’s throwing stance. “Like an arrow or something like that.”

Boone and Tobias also make sure that Pesina completes the throw (this was before the weapon left the character’s hand) at chest level so that opponents have the opportunity to dive under it.

It is interesting to hear Boone mention how many frames will take turns in the game, which must be considered when working with equipment from the early nineties. He explained that the throw had to be fast enough to catch opponents off guard, which meant keeping the animation simple with very few frames.

“We have so little memory that we don’t even pick up any movement for the victim’s response. Instead, we borrowed frames from existing animations. You can hear us talking about reusing one of the victim’s knockdown animations when she is initially hit with a spear, ”Boone tweeted.

“We also borrowed footage of the victim’s“ fatal vertigo ”to show that they were stunned after being dragged in. Reusing existing animations was one of the many tricks we used to save memory, which was much more limited in 1991. “

Mortal Kombat has become one of the largest gaming franchises in the world, releasing numerous sequels, spin-offs, comics, short-lived TV shows, and more. It also spawned several films; Mortal Kombat 1995, according to the author, remains one of the best video game adaptations to date.

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