Tech

This Gran Turismo 7 trick can net you up to 650,000 game credits per hour.

In perspective: The way we pay for video games has changed a lot in recent years. Buying a title doesn’t always mean getting all the experience for the price of a sticker. Cosmetic microtransactions are a popular monetization method that helps studios pay for ongoing support costs. However, players tend to disapprove of developers who pay for content that is necessary for the game to progress, such as cars in a racing game.

Over the weekend, Polyphony Digital released a patch that significantly reduced credit collection in Gran Turismo 7. Credit collection is now much slower due to lower payouts in many races. Players see this as extortion from Sony and Polyphony, as it forces them to work all day on the same machine or buy credits. Credits average $20 for 2 million, but some of the elite racing cars in the game are worth tens of millions of credits. Buying just one copy can cost up to $200.

Players were unhappy with this move and expressed their anger by criticizing the game on Metacritic. At the time of publication user rating has reached a record low of 1.8/10. Whether or not Polyphony will rebalance progress remains to be seen, but fans aren’t waiting.

A player playing under the name Septomore has developed PC script that automatically starts races while you are in AFK. While you can’t run the PC scenario directly in the PlayStation exclusive game, you can play it using the Sony Remote Play app.

Its setup is a bit technical because you have to run the game with certain game settings (not the default). YouTuber iLLmatic made a tutorial video showing everything you need to do to make the script work for you (above).

After work, you can leave and do what you want, or minimize the remote play window while doing other things on your PC while the script runs the races. It produces approximately 550,000-650,000 credits per hour with no further user interaction.

The Polyphony nerf of the GT7 development system caused a lot of negative press and a wave of criticism from fans. We’ve seen developers reverse similar decisions in the past due to backlash – the Star Wars Battlefront 2 debacle immediately comes to mind.

There’s no guarantee that Sony and Polyphony will succumb to the pressure, but stalling the progression system after millions of players have bought the game seems like a dirty bait-and-switch tactic. If it was a free game, this would be understandable, but for $70 players feel that the labor to get in-game content should be more reasonable.


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