Stop putting pressure on Developers to Rush Games to Market


If you have been anywhere near the internet in the past few days, you’ve probably heard that there’s a sequence coming up The Legend of Zelda: Lament of the Wild. Nintendo released a 1.5-minute trailer for the game during E3 last week, and as soon as it’s gone, everyone is gone Twitter he seemed to be talking about exactly the same thing. Players immediately began to pick out each scene for clues and to debate what they might mean. It was fun, and then it was done. That’s the problem with buzz. Once finished there is nothing to do but refresh the heels until the release of the game.

Here’s the thing, though: Patience is a virtue. Gamers need to learn to wait.

The worst kept secret in the industry is that AAA titles are often shipped unfinished. There’s a reason that day one patches are one thing – these games are so massive that there literally aren’t enough hours in the day to fix everything that needs to be repaired. It’s also why crunch it has become the rule, rather than the exception, in the development of the game. (It’s so common that the 40-hour work week Ratchet & Clank: Rift Apart development team it becomes news.)

Gamers need to describe the pressure on studios to deliver perfect titles on demand. It’s okay to have massive expectations for AAA games, but developers shouldn’t be afraid of the wrath of Twitter just because they need to push back a release date.


I realized I was part of the problem a few days ago while complaining about the defect in between Horizon Zero Dawn and West Prohibited Horizon. It’s been more than four years since the first one was released, and although the sequence is slated for this year, the release date hasn’t been set. But even if there’s a five-year interval between them, that’s fine. A great, mostly bug-free 50-hour experience should take so long to create. I’d rather wait for a single presidential term for a solid sequence than get one in two years that’s buggy and glitchy. A game can get there quickly or it can get intact — it can’t be had in either way.

Do you disagree with me? Let’s look at a counterpoint: u assassin’s Creed would be. Each payout is a massive open world game with countless side missions that can take hundreds of hours to complete. They arrive approximately every two years, and often when they do they are an absolute disorder. Assassin’s Creed: Valhalla had a game breaking bug which he took five months repair. Not only that, the game felt pointless. A game with a strictly written story and clear and definite objectives is much better than a game that is long just because people expect it to be long. Another example? Cyberpunk 2077. Developers in CDPR he received death threats when that game was delayed, and in the end, they released a game which clearly was not ready. Yes it is it is a disappointment when studies delay games or there is a massive gap between versions, but in any of these cases a delay would have been better than what ultimately happened.

I’m not saying that this culture is entirely the fault of gamers – top-tier students have a lot of money and the power to set expectations. But it’s not a revolutionary revelation to say that fan rights is a big issue in this industry, and perhaps learning patience would help the gaming culture in general. Yes everyone is tired of buggy game releases — and I for one are very much tired of buggy games — then it’s up to all of us to learn to sit tight for the best. It’s not like there’s not a giant delay of titles to play while you wait.

More Great WIRED Stories

Source link


Read More

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button