In the context: Most games dwindle within a few weeks of release, but rarely as large as Amazon New World. It is reported that since arriving on September 28, the MMO has been losing 135,000 players every week, which is about half a million people who have left the game.
New World was number two on the Steam charts prior to its release. This wait was reflected a few days after launch when the number of concurrent players reached 913,027, but how SteamchartsStatistics show that things have started to decline since then.
Forbes found that, based on the numbers for each previous Sunday, the number of people simultaneously playing New World dropped by about 135,000 each week. The good news is that this trend appears to be slowing, albeit marginally: last Sunday it peaked at just over 404,000 players, up from 508,000 last Sunday.
Despite its initial popularity, New World received average to very good reviews. PC Gamer said he was being held back by horrible PvE and a boring world, while PCGamesN criticized the boring and frustrating quest designs. It only has 4.6 on Metacritic, and 74% of good reviews on Steam give it a mostly positive rating.
In addition to looking for bugs in game design, players complained about many New World bugs, including one that generated infinite gold, prompting Amazon to turn off New World’s economy management to prevent a crash.
We’ve seen several games lose an alarming number of players after launch, only to have them come back when the game has been patched / updated and received additional content – No Man’s Sky is the most prominent example. Since this is an MMO, New World is likely to be very different in 12 months. Amazon just hopes there are enough players left until then.