Even if you do not recognize Troy Baker’s name, active players will most likely recognize the sound of his voice. Breathing life into disparate characters like Agent Jonesy in Fortnite Joel Miller in Last of us, few people in the industry remain as busy and busy as Baker.
One of his breakthrough acting roles came in 2013, when Baker played Booker DeWitt in his favorite movie. BioShock Infinite… A couple of other games he appears in include: Batman: Origins of Arkham, Far cry 4, god of War, Mortal Kombat 11, Death Stranding, as well as The Last of Us Part 2…
We spoke to Baker about his career, working from home during the coronavirus pandemic, what goes on behind the scenes, and his approach to acting.
As a child, Baker aspired to become a musician. Sometimes his career overlaps with his musical interests, but Baker appreciates the lack of stress due to the fact that music is the main source of income. “I love the fact that I do it for fun; I don’t need to do this professionally. This relieves a lot of stress. I can sit down at the piano or grab one of my guitars and play, and not a cent is attached to it, ”Baker said.
Early in his career, Baker worked at FUNimation and dubbed numerous anime series, including Dragon Ball Z… “I cut my teeth and found out what my voice is capable of,” he said. “It was like my theater.” Returning to his English dubbing roots in 2018, Baker voiced the lead role of Bucky in the Netflix reboot of the hit Japanese manga-turned-anime.
Already associated with next-generation consoles, Baker is the voice of Simon Krieger’s character in the Marvel comics. Spider-Man: Miles Morales, one of the first games available for the PlayStation 5, and he plays as an entity called The Maw in Middle, one of the first games available for the Xbox Series X | S.
Talking about the logistical challenges that the Bloober Team faced while developing MiddleBaker said, “What I especially love about this industry is that a bunch of computer geeks look at something like Covid and say,“ Well, it’s just bad design. We’re used to fixing bugs, so how can we get around this? “The goal of iteration, the goal of development is to find obstacles and find ways to overcome them.”
He stressed the need for close collaboration with game studios in the creation process: “You go there and do it together. This is a collaborative effort. It’s not just about coming up with a cool voice yourself. It’s about working and partnering with very talented people. “