League of Legends franchise has 180 million monthly active players

In short: The League of Legends franchise is home to some of the most successful PC (and now multi-platform) games ever released, notably League of Legends itself, a classic MOBA that never seems to stop getting updates. To quantify this success, developer Riot Games took to Twitter to reveal its latest player numbers. Across the entire League (AKA Runeterra) family of games, Riot attracted 180 million active players in October alone.

That’s a huge number, and even surpasses the lifetime sales of huge releases like Grand Theft Auto V. Rockstar’s satirical action movie hit 150 million lifetime sales in August, but league users are counting. monthly… Of course, League of Legends is free to play, while GTA V is still $ 30.

In any case, while Riot did not clarify how it calculates the monthly players in its important tweet, it did provide PC Gamer with a few details. First, it includes all the games in League of Legends: League of Legends, its mobile version known as Wild Rift, the Legends of Runeterra card fighter, the Teamfight Tactics autobattle, and the Battle of the Golden Spatula, which is the Chinese version of the game. TFT.

Additionally, Riot says “monthly gamers” refers to anyone who downloads one of their games. If the same person plays all five of the games mentioned above, they will be counted as five active players for Riot’s calculations.

In other words, “180 million players” may not be entirely true if we think of these players as unique individuals. However, this is still an impressive figure.

The studio has been building this global franchise from scratch in about 12 years. As of 2018, the team had about 2,500 employees, so it has probably been able to break out into new genres lately. If you went back in time and spoke to a league player 10 years ago, I doubt they would have expected to hear this indie MOBA creator ever create a super popular hero shooter to compete against Counter-Strike and Overwatch (with in to a lesser degree).

Interestingly, the League’s player base significantly exceeds the monthly active Steam users, with the latter at roughly 120 million MAU as of last year. If you want to know more about the recent successes of Steam, the last “Year in review“The news post goes into more detail.

Either way, we wish Riot the best in moving forward. Let’s hope the company’s upcoming MMO turns out to be worthy after release; the genre is too outdated for another general recording.

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