Deathloop’s first significant update adds DLSS and DualSense audio to PC

What happened now? Bethesda and Arkane released the first major Deathloop patch today for PlayStation 5 and PC. It adds many fixes and new features on both platforms, but the main story on PC is the addition of Nvidia DLSS.

Deahtloop’s first major patch since launching about a month ago is just over 11GB on Steam and about 5GB on PS5. Bethesda claims the game’s ray tracing performance and stability were poor. enhanced for both platforms. However, DLSS on PC is likely to be the biggest performance improvement. Ten other games have added DLSS support this week as well.

Deathloop is launched with AMD FidelityFX Super Resolution, a feature that upscales images at lower resolutions for better performance. Nvidia’s DLSS is a more complex attempt at the same goal that requires one of the company’s RTX graphics cards. Currently, not many games use both technologies, but comparing the previous two this year showed that DLSS is generally more effective.

Alex Battaglia from DigitalFoundry has already taken a quick look at how DLSS works at Deahtloop and has been very positive. He confirms the function works with adaptive resolution. Battaglia also notes that DLSS can be used with native resolution and adaptive anti-aliasing, effectively turning it into DLAA. DLAA uses the technology behind DLSS, but instead of upscaling the image at a lower resolution for better performance, it improves anti-aliasing, as shown in The Elder Scrolls Online.

The patch also adds DualSense sound to the PC. The only patch before that was a minor fix for the PC version freezes. The new patch seems to be trying to fix this problem. Both platforms should see improvements in the way and NPC responsiveness, as well as the sound mixing quality. Fixes in both builds should apply to things like laser mines, turrets, and some multiplayer interactions.

A full list of features and improvements can be found on the Bethesda website. patch notes

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