Promising: Kernel driver-based anti-cheating techniques are a concern for privacy-conscious PC gamers, and yet their popularity continues to grow in an ever wider range of new and existing games. Valorant was one of the most notorious games to use kernel-level anti-cheat technology known as “Vanguard”, but now Call of Duty: Warzone and Call of Duty: Vanguard (we know it’s confusing) are getting similar technologies. …
However, the key word here is “like”. While this technology is likely to generate controversy no matter what, since kernel access can always pose a security risk, Activision. “RICOCHET Anti-Cheat“will not always be the same as in the beginning of Valorant.
Instead, it will turn on when you load a Warzone or Vanguard game (it is unclear if single player or standalone matches count) and then turns off again when you exit the respective games.
RICOCHET’s deployment is part of a broader focus on combating “unfair gaming” in the competitive landscape of its games, Activision said. Other components of this strategy include new “server-side tools” that can track analytics to detect fraud (whatever that means), a “heightened investigation process” when someone is suspected of being fraudulent, and improved security for user accounts.
The entire RICOCHET Anti-Cheat Initiative will arrive with the launch of Call of Duty: Vanguard on November 5, 2021. Warzone’s RICOCHET implementation does not yet have an exact release date, but Activision hopes to implement it “later this year” with the game’s Pacific Update.
It is difficult to determine how effective RICOCHET will be. Fraudsters and game developers will always be involved in a never-ending arms race. As long as the first group exists, there will be a demand for sophisticated, often paid, circumvention software. As a result, game developers will continue to play hit the mole. Perhaps in the future one of the parties will emerge victorious, but for now the battle continues.