Rumor mill: Apple’s long-awaited mixed reality headset is still at least a year away, but more details about the mysterious device have surfaced. The company is said to be using dedicated silicon to create a self-contained headset instead of a tethered one, which could pave the way for a distinct ecosystem of apps and services in the future.
Apple’s augmented reality headset is expected to fail sometime in 2022, although industry observers disagree with the launch window and pricing, which could be on par with devices like the Magic Leap One. and Microsoft HoloLens 2.
The hardware that will power the new device is also a mystery, with most reports suggesting that the Cupertino-based giant had to create several pieces of custom silicon to make the headset also work independently of a Mac or iPhone, at least for a while. … Some of these rumors have already spread. confirmed renowned analyst Ming-Chi Kuo, who believes the device is likely to launch in late 2022.
Kuo says the device will be powered by a chipset similar to the M1 SoC that Apple has integrated into the MacBook Air, MacBook Pro 13, Mac mini and iMac. This will be accompanied by a lower-level chipset that will process all sensor data from the device. Together, these chipsets would presumably allow the device to operate untethered, whereas previous reports disagreed as to whether it would be able to do so.
The headset will also support virtual reality capabilities with dual 4K Micro OLED displays from Sony. Augmented reality capabilities will be provided with 6-8 optical modules, instead of the 3 required for the iPhone 13. In terms of connectivity, Kuo says Apple is integrating Wi-Fi 6E technology into the headset to provide high bandwidth and low interference to others. devices. devices.
Some have speculated that Apple CEO Tim Cook wants to oversee the launch of one major new product category before he steps down from his current position, and that might be a mixed reality headset. Kuo says Apple may be looking to gradually replace iPhones with augmented reality headsets and glasses over the next ten years. If that happens, up to one billion units could be sold over the next decade.