Interview

Gaming

“I’m deeply moved” – Fatal Frame developers finally introduced the “Lunar Eclipse Mask” to the West

Ahead of the game’s release, we had the opportunity to email the producer. Yutaka Fukaya and director/screenwriter Makoto Shibata from…

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Gaming

Enjoying the journey – how Square Enix learned from the past for Octopath Traveler II

Before the game was released, we had the opportunity to ask some members of the same team to bring the…

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Gaming

Super Nintendo World show producer and head chef shed light on new park development

First up, Abby Finnan, show producer at Super Nintendo World… Nintendo Life: Can you talk about the process of translating…

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Gaming

Vengeful Guardian: Moonrider’s JoyMasher on developer nightmares and change of direction

To learn more about what inspired the game and how it was developed, as well as the overall role and…

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Gaming

‘Arcade games are poetry’ – Strider director on the return of ‘Cannon Dancer’

Image: YININ Games One of the biggest surprises of 2023 is the return of Cannon Dancer Osman. Developed by Mitchell…

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Gaming

Mecha And Memories – How 16-bit nostalgia influenced the SNES-style JRPG “Chained Echoes”

Image: Matthias Linda Over the holidays, we’re re-released some select features from the past 12 months. A mix of topics…

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Gaming

“In my stories, it happens that everyone dies,” says the creator of Danganronpa “Main Detective Archive: RAIN CODE”

Image: Spike Chunsoft Over the holidays, we’re re-released some select features from the last 12 months. A mixture of talking…

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Gaming

Interview with ZANE_ROCKS_36, the tough guy who created the DOOM-style shooter “Slayers X”

Over the holidays, we’re re-released some select features from the past 12 months. A mix of abstracts, interviews, opinions and…

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Gaming

Brawl Box Art: Prince of Persia

Image: Nintendo Life Hello everyone and welcome to another edition of Box Art Brawl! In last week’s brawl, we took…

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Gaming

What would you like to see in Mega Man 12?

#1 – Reimagine pixel art visuals Image: Capcom Personally, we really like how Mega Man 11 looked: it’s clean, colorful…

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