What video game villain would you like to play?
The season pass of Far Cry 6 will allow you to play as three of the great villains of the series: Vaas Montenegro from Far Cry 3, Pagan Min from Far Cry 4, and the super boring religious man from Far Cry 5. Imagine that the playing field was open to any antagonist in the PC gaming world. Is there any better villain out there that you’d rather be?
What video game villain would you like to play?
Here are our answers, plus some from our forum.
Sarah James: My initial answer to this had to be the dubiously evil Sylvanas Windrunner. But while it would be nice to play for a time as the Fallen Warchief of the Horde, demonstrating badass bow ability and transforming into a banshee at will, you to do get to play it in Heroes of the Storm.
So instead I’ll go with the trolls in Valheim, and more specifically, the ones who raid your base as your last touch on your last building project. I mean, imagine the happy satisfaction you’ll feel as you splash out on the artisanal hungry structures as you watch the little Vikings turn around in a blind panic. Removing half of the trees in the immediate vicinity with a blow to your trunk would also be fun. Sylvanas would have definitely approved.
Morgan Park: I MULE in Death Stranding. MULE are some of my favorite videogame enemies in recent memory, mostly because they have no interest in killing Sam Porter Bridges. They only want the things he wears (because they really love things or something), and they don’t appreciate it when he walks in their designated territory. I imagine you’ll frame it as a sort of basic construction game where you scavenge resources while resupplying supplies from unsuspecting carriers. Of course, you should also be on guard in case one of these salty bearers gets into a rage to pick up what you stole (or beat the crap out of you and your MULE friends).
Tyler Wilde: Are beats the bad guys in rhythm games? In Beat Saber, you cut the beats in half with laser swords (you’re in VR and the beats are cubes flying towards you), and you don’t cut the heroes in half, do you? If the beats aren’t evil, I don’t think I’ll kill them, then I’ll go ahead and say that beats are the villains of rhythmic games, and so, I’ll be the beats, obviously. It would be fun to play a Fuser style DJ game while the players have to follow the flying cubes generated by your mixes in real time.
If you want to be really cruel, add random BPM in small increments to waste your time. It’s a real evil. (I get the weird feeling that I’ve seen something like this, but I can’t put it. In a sci-fi movie? Or maybe I just think about the habit osu! book? Now I remember that Black Mirror episode where people ride bikes to get electricity, but that’s not the same thing. Imagine that this would bother me only for the rest of my life.)
Jody Macgregor: I can play a game where you are Shodan, the AI of the System Shock series. Imagine a space station management sim where you and the many living organists scramble through space deck by deck, with the crews as your resources.
You can probably make a lot of great management sims to play a bad guy. Imagine it was Andrew Ryan building Rapture in an Underwater Sim City, or The Fallout Master experimenting to make Super Mutants involved in something like the creator of Spore creatures. When you think a lot of bad guys try to build or control something and then you, the hero, come to ruin it. What I believe is the whole point of Evil Genius.
Christopher Livingston: I’m with Jody’s idea for bad city building games. Maybe a Death Star Manager where Moff Tarkin could be in charge of its construction, occasionally dealing with rebel spies and blowing up a planet or two when needed. Just check the planes carefully to make sure there are no exposed thermal exhaust ports (just below the main port) that a torpedo could enter.
It would also be in City Tycoon where they are Dr. Breen who watches over the Citadel, subdues what remains of the human race, and tries to prevent the city from being invaded by annoying rebels and rogue theoretical physicists. All leaving time for a few motivational broadcasts to welcome all new citizens. I’d probably put it all in perspective, but then I could just start over with City 18.
Natalie Clayton: I just want to be an impotent level goblin.
Zloth: Hmmm …. SHODAN from System Shock could be fun, or Master Control Program from Tron. However, the game is about taking over the computers of the world, and thus the world itself. (Was the MCP actually ever in a game?)
Raw: Wow, it’s a tough one. Maybe a God Ex prequel game like Bob Page? Although I didn’t know he would make the same choices as him.
The problem I have with “playing like an established villain,” is that I can only see that it works just as well as perhaps an arc of redemption, and many of his stories don’t allow that. The alternative is to not give the player a lot of agency and make them do everything they can to make things happen so that the set goals of the villain materialize, but I don’t know that I would necessarily enjoy that. I’m curious to see how Far Lelio 6 handles it.
Brian Boru: Kane … only Kane. Emerge from the shadows, exploit a new alien life form, empower the downtrodden, build a temple, launch a missile that changes the planet … Peace Thru Power!
MindCrime: Lady Dimitrescu from RE8 Village, but imagines that only one can do with her.