Warhammer 40,000: Battlesector Review


I said in April that there are too many of them Warhammer games and I support itbut this month we at least have a good one to add to the list, something we haven’t been able to do for some time.

A big part of my problem with Games Workshops flooding the market with licensed games is that they transform what should be super cool – Space Marines !! – into white noise, tasteless gray mass, when one shitty mobile game flows into another, easily forgettable game. -based tactics on PC, each with a name that sounds just like the last.

So if I told you there was a new one 40 thous. the game was released on PC and was called Battlesectorand it was a turn-based tactical game, and it was published by the company responsible for so many other gaudy articles on the franchise that you’d be forgiven for not feeling a thing.

You will also be overlooked because Battlesector very good !.

Yes indeed! I know you have doubts, so let me explain and I’ll start with whoever did it. Battlesector was developed by Australian studio Black Lab Games, the team behind another surprisingly great licensing strategy that emerged a few years ago, Battlestar Galactica: Dead End

These guys are clearly becoming masters of a certain type of licensed edition, where the game itself is cool, but respect for the license and its application, despite clear budget and resource constraints, is wonderful. This is the fastest way to describe Dead end you, and here is exactly the same experience.

Battlesector it’s a rich, voluminous and challenging tactical game in and of itself. It’s also a great show 40 thous. a tabletop experience where you create an army in a campaign, adding new units every few missions, and at each stage there is a limit on the number of points with which you can simply place on the map any type of unit you want for a given situation.

Units are full of personality thanks to great little animation and stunning detail, where the hero units are the main stars, each with additional actions, cool support abilities, even cooler outfits and the ability to unlock the best gear for yourself and for you. also ordinary units.

I was pleasantly surprised at how intense the battles were, since the game lives and dies as much as licenses. Tactical games like this live and die due to their flexibility, as choosing the right unit to be in the right place at the right time against the right enemy type is the foundation of everything from XCOM To Fire Emblem

As well as Battlesector damn flexible. Your ever-growing roster of Marines and Heroes ranges from agile Assault Marines to bulky Rhino tanks, and later in the game, individual units can swap out their primary weapons, such as swapping a Bolt Cannon for a Flamethrower or a Chain Cannon for a Plasma weapon. This gives you a sense of responsibility for every battle, as you can tinker and deploy exactly the army that you think you need.

Combat feels heavy, fun and most importantly fair, with expected health, expected hit accuracy, and the status of the enemy you’re firing at all displayed in the same pop-up window when you hover your crosshair over it. Sometimes the AI ​​turned out to be a cunning adversary, using narrow city streets and ravines to flank me and cut off my vulnerable units, while at other times it reverted to blunt beetle attacks, although it’s hard to tell if this was an AI failure or just a consequence. … the bad guys in the game are insect-like tyranids.

In fact, it all looks like a very nice and very enjoyable board game. 40 thous.… The relatively small scale of your armies here may not match art and lore or the precedent set by games such as Dawn of warbut it’s perfect for recreating this tabletop scale, and more than any other 40 thous. the game that I have ever played, it was the closest to the version “star Wars chess against real chess. “

Look at these little guys!  They look fantastic.


Look at these little guys! They look fantastic.
Screenshot: Kotaku

Unfortunately, the campaign is a bit short, and despite the efforts to introduce new characters and continue the plot, after a while it starts to seem a little dated with only two factions fighting for it throughout the game, especially since one of them is the Tyranids who not particularly versed in personality. I would shocked if there were no plans for more varied terrain and new armies to play later, but here, only two forces represented from such a vast universe were a little tiring.

The game also seems a little … cheap? As generous and loving as the focus is on combat, everything else in the game feels oddly meager, from campaign briefings to menus and cutscenes. For a universe that usually plays out on such a large scale and with such fantastic playable action, it’s embarrassing to see the story promoting the campaign represented by just a few static works of art with some storytelling on top.

But what narration… My favorite thing about this whole game is the voice acting, which turns a serious strategy game into an unforgettable experience. 40 thous. an experience. One of the biggest attractions 40 thous. for me it’s just ridiculous all beyond praise. Everything big, grand and defining the universe, it’s all simple a lot of… Overwhelming majority Warhammer games that have been released over the years fail, not only because they are bad, but also because they only verbally refer to the license they are based on.

Battlesector revels in it. Every mission briefing is a joy, every debriefing is a chance to let these ridiculous male and female voices take over you. Best of all is the constant chatter that brings missions to life, and it all happens exactly as you expect. 40 thous. character would have sounded. WE ARE WALLS, WE ARE WEAPONS, your heavy troops can roar when faced with certain death, while your protagonist doesn’t say affirmative, when you move him, he will scream something like “I AM A SWORD SANGUINIA “.

Later, you will meet the Battle Sisters, and the voice acting of their hero is good enough to make the game worth playing just to enjoy it.

I know it sounds crazy to pay so much attention to voice acting here, but I’m the one who always flirted on the periphery. 40 thous. a fandom, intrigued by the general premise, but constantly frustrated by the attempts of fiction to breathe life into such incredible projects and works of art. The voice acting (and writing!) Here handles this effortlessly, taking me to a place that can be seen – as the Black Lab did with Dead end– that true love for the source material was put into this game, not just a quick salary from Games Workshop.

So yeah, there are still too many Warhammer games, but that’s why it’s a problem, because if you start ignoring them and letting them wash over you, you risk missing out on the good ones. How Battlesector

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