Video: Metroid Dread Camera Trick Reveals Many Intriguing Development Secrets

Are you ready to witness all sorts of camera angles and tricks that you were not destined to see? (Image: via Chesez)

Metroid Dread is one of the prettiest and best on the Switch.playing games, giving fans of the series a whole new adventure that will certainly live up to their high expectations. But, as we will soon discover, with the use of a mostly fixed 2D camera (as well as the occasional first-person view for cinematic cutscenes), a lot of interesting things have been temptingly left out of sight. Until now.

The latest episode of Boundary Break has a great YouTube video streak Shesez which take us beyond the usual gaming point of view, we see how Metroid Dread has been pieced together beyond what can be seen in the main game itself. All thanks to a camera tool developed by another youtuber,[[” href=”” rel=”noopener noreferrer”>Postposterous, that allows Shesez to play the game, pause the action, and move the camera around at will. Spoilers discussed from here out.

There’s an awful lot to see in the nearly 18-minute video, so we’d urge you to give it a watch, but perhaps one of the most fascinating elements is how the terrifying E.M.M.I. enemies move around. By letting the game play out with the camera zoomed way out, we get to see that E.M.M.I.s technically teleport behind the scenes, initially loading in one place, before being zoomed right into view ready for cutscenes to play out.

Other discoveries show what Kraid looks like under the lava, that a certain stab in the back doesn’t actually take place as expected, and plenty more besides. Check it out:

Pretty cool, huh? If you have time, it is definitely worth checking out the work of Shessez in the Boundary Break series – to get you started, check out the secrets of Animal Crossing: New Horizons.

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