Trek to Yomi available today with Game Pass
- Trek to Yomi it’s a game that takes inspiration from the so-called chanbara eiga, which most of us just know as old samurai games from the 60s and 70s.
- Since we decided to implement Trek to Yomi as a black and white game, it was important to develop an adequate relationship between light and shadow.
- Trek to Yomi, available today for Xbox One, Xbox Series X|S, and with Game Pass.
First of all, let me start by saying that our team here in Rzeszow is very excited about the launch Trek to Yomi, available today for Xbox One, Xbox Series X|S, and with Game Pass. We are very happy to be able to talk about our game, because we put our hearts and souls into its creation.
Trek to Yomi it’s a game that takes inspiration from the so-called chanbara eiga, which most of us just know as old samurai games from the 60s and 70s. We paid a lot of attention to almost every aspect of these films, whether it’s cinematography, editing or lighting.
Almost all of the footage in the game was inspired by those films, all to achieve the right atmosphere and style. Speaking of shots, we had a lot of fiddling with their composition. We had to separate the planes not only by distance, but also by their tonal weight, be it light, medium or dark.
Since we decided to implement Trek to Yomi as a black and white game, it was important to develop an adequate relationship between light and shadow. We also needed to focus on how we draw the attention of the players to certain places on the screen and always create a visually clear area of action. After all, we didn’t want any obstructions that would interfere with the player’s view in the heat of combat.
Another aspect that took a very long time was figuring out how to create an in-game communication channel with players. Keep in mind that we’ve only been limited to black, white, and grayscale. It was something we struggled with at first, but in the end I think we got our way.
We also wanted to keep Trek to Yomi historically reliable. In addition to doing our own research, we brought in Aki Tabei Matsunaga, a historian specializing in the Edo period, to help us with the project. She helped us a lot and even made sure that the dialogues were stylized according to the Japanese language of that time. We felt that in order to keep the atmosphere of the old samurai films in our game, we needed to make it as similar as possible to these films. We were trying to achieve the effect that a person who is not a player is watching the game and at first cannot understand whether this is a movie or a real video game.
To enhance the sense of immersion, we also removed some of the mechanics typical of 2.5D games such as jumping and walking through enemies. We felt that such actions would pull the player out of the setting we were trying to fit them into. That’s why the fight has 3 pillars in Trek to Yomi: timing, stamina control and a combination of different fighting styles depending on the enemy you are facing. At the same time, we wanted to make sure the combat and gameplay appealed to both casual players who enjoy the aesthetics and overall feel of the game, and more advanced players who enjoy more challenging combat missions. We want duel lovers to feel truly satisfied after each successful meeting.
In short, we really just want the player to be fully immersed in our game, from A to Z. We want them to be engrossed in it to the point where they feel compelled to finish the game, like watching a good movie. ! If everything is good, you will not want to stay until the end. However, unlike the movies, we give players the option to choose their own path, so choose wisely!
Once again, we as a team hope that all gamers will have a lot of fun playing our game. We, for one, cannot dare enough what an amazing journey to take. Trek to Yomi was for us. We feel like we’ve become real losers just by making this game. Always wanted to be part of a samurai movie, now is your chance!
Trek to Yomi
As an oath to his dying Master, the young swordsman Hiroki vowed to protect his city and the people he loves from all threats. Faced with tragedy and indebtedness, a lone samurai must travel beyond life and death to confront himself and determine his path forward.