25-th of August Psychonauts 2 will be released to the world via Xbox, PC and Xbox Game Passcontinuing the story of Razputin “Raz” Aquato, a former circus performer who left a great peak behind to pursue his dream career of becoming a psychonaut. If you hadn’t played the first game, now would be the perfect time to try it out for free with Xbox Game Pass. No time? Well, you might want to take a look at the latest video (inserted above!) Which tells the story so far, courtesy of our friends at Suggestive Gaming. Once you’re done, don’t forget to check out our Q&A with the Suggestive Gaming team below as they share some of their processes.
Q: Could you walk us through the typical process of creating a timeline for a What You Need to Know video?
A: First, I go through every relevant game in the series I talk about, shooting all the footage along the way; sometimes it is easier than others, depending on the availability of titles. Once I have all the footage I have, I go into exploration mode and start exploring any additional material (eg novels, comics, films, etc.) and start taking notes on them. With all my notes, I go through the footage and write the script to recap the games, filling in any gaps with additional footage. Then all that remains is to record my script and edit it all together into the final video that everyone will see on YouTube.
Q: Apart from a brief overview of the main story, is there anything specific that you look out for when creating your temporary What You Need to Know video?
A: Generally, I try to grasp what I think will appear or become an important moment in a new episode and focus on those things so that the viewer has a better context if / when these topics are connected. when they play a new game. Other things that I like to include are moments that fans love, even if they are not very important to the story. The Milkman’s catchphrase is a perfect example of what I knew I would have to include in this video, in particular.
Q: Are you trying to find a balance between using cutscenes and playing moments?
A: Usually it depends on the series. In some games, almost all of the story is stored in the form of cutscenes, in others, you go through the events that take place. While I usually try to keep the gameplay footage as presentable as possible, sometimes I don’t like certain footage because the movement of the gameplay can be difficult to follow due to how short the clips I use are. Because of this, I like to keep using cutscenes whenever I can, but sometimes the gameplay is too good to ignore.
Q: Was there anything special that stood out to you when you put together the Psychonauts 2 ‘What You Need to Know’ timeline?
A: The simplest answer is the Milkman’s Conspiracy level. There is a clear reason why this section of the game is so loved by the gaming community. The level design, quirky NPCs, and hilarious writing create one of the most memorable moments I’ve ever had in a game. In addition, I liked to dive deeply into the backstory of the Whispering Rock Psychics Summer Camp and learn about its entire history in the universe.
Q: Are there any narratives that you hope will persist in Psychonauts 2?
A: Oddly enough, my biggest concern is Dr. Loboto. Studying his story in a diamond of destruction gives his story an almost empathy. Given that we most likely did not see the end of it, I am very interested to see how he fits into the story of the new game, as well as the true nature of his actions in Rhombus of Ruins.
Q: What was it like playing through Psychonauts again? What was your first time playing Psychonauts in Rhombus of Ruin?
A: I still remember coming home from the video store with the first Psychonauts. I immediately fell in love with the world and the characters, but unfortunately did not have time to finish it before the rental period expired. It’s a shame that it took me so long to get back to this because I was totally in awe, and this is perhaps the most interesting thing I’ve experienced in playing for the show. Psychonauts in the Rhombus of Ruin was a VR lover – it was super cool. I loved seeing all the characters up close and in 3D in all their polygonal glory, and as I mentioned earlier, I love what it adds to the story.