Gaming

The Xbox version of Age Of Empires 4 has been reportedly spotted

The Xbox port of the 2020 strategy game Age Of Empires IV for PC is currently being tested, according to the revealed codename.

In accordance with @ALumia_Italia, XIP_CAR_JANUARY_2022 The Twitter user who follows the Microsoft codenames that can be viewed on the Insider Hub of various Microsoft products is now available for viewing on the Xbox platform version.

“CAR” in this case is an abbreviation for “CARDINAL” – Microsoft’s internal codename for Age Of Empires IV.

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The porting of the game to Xbox has never been confirmed, but after successfully porting Microsoft Flight Simulator to console, it’s likely that Age Of Empires IV will follow.

In our review of the PC version of the game last year, we said; “Age of Empires IV is a really good real-time strategy game that plays confidently in the shadow of its famous predecessor, but rarely stands out on its own. The early game has never been smoother and UI and animation changes are welcome. While victory conditions are not endless, the stories of how you achieved them or failed them are endless. “

Sega, parent company of Relic, developer of Age Of Empires IV, recently clarified its “alliance” with Microsoft due to some confusion over its upcoming “Super Game” leading to Xbox exclusives.

“We already have a very close business relationship with Microsoft. We have outsourced the development of their large-scale games and are supplying various games as a third party, ”the company said, referring to the work of its studios on Halo Wars 2 and Age of Empires 4.

“When we announced the Super Game concept, Microsoft was very sympathetic to that vision, and this time it led to the announcement.

“This is not about releasing games exclusively for Microsoft, but rather about the development of Super Game, which will be delivered to the world together, with their technical support.”

This year, the Japanese publisher has committed to a new Supergame initiative, a medium to long term strategy aimed at creating a “major global game” centered on the pillars of “global”, “online”, “community” and “Use of IP”.

In the company’s annual report released this month, parent company SegaSammy said it would consider investing up to ¥ 100.0 billion ($ 882 million) over the next five years to achieve its “super game” ambitions.

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