With the announcement of Metroid Dread, a new 2D entry into the 35-year-old franchise that gives its name to an entire genre, most of the reactions we’ve seen online have been positive. As you may have noticed with our fairly complete coverage since E3 of the game appears, we are certainly in the positive field; it is, after all, a new 2D Metroid to come 19 years after the last new rate, and looks fantastic.
We noticed, however, a small contingent of disgruntled gamers (unusual, we know!) Questioning not only the involvement of developer MercurySteam, Nintendo’s partners with this project, but also Dread’s $ 60 price tag.
From our point of view, the two criticisms feel very strange. MercurySteam has definitely passed its Metroid “test” with incredible colors with incredible Metroid: Samus Returns on 3DS. We love that game – the only real problem I suffered was a late arrival in a system very much in the shadow of Switch at the moment.
And the second point about the price? Needless to say, everyone has the right to their own opinion, but from our perspective it is something of a non-argument. All the evidence indicates what Metroid Dread is absolutely the kind of meaty release full of fat we would expect to pay the full price for.
Let’s just look at a few reasons why this is the case …
It’s a new Metroid game, innit
In terms of sales, Metroid is certainly not a brand name that attracts millions of readers – not in the way that Mario or Zelda does. Face well for yourself (u last estimated puts series sales at just over 18 million copies in total), and has always been more popular in the West than in Japan, but the phenomenal main success of games like Smash Bros. and u Crossbreeding Animals The series in the last decade has sent Metroid just higher in the first-party banking IP rankings. Games may be (for the most part) big, but system vendors aren’t and historically can’t just compete (in terms of worldwide sales) with Nintendo’s ever-present heavyweights.
Samus Aran, however, still occupies a place in the hearts and minds of Nintendo fans, and the success of Switch gives Metroid the best opportunity in many years to hit the widest possible audience. A Metroid game on Wii U would have been fantastic for the few fans, but it would have touched a small subset of another subset of gamers who were both a) Metroid fans, and b) Wii U Owners On the contrary, since l ‘E3 reveals Dread on Switch, we’ve had ours mom sending an SMS to ask what is this Metroid guy in the orange helmet; oh only if they had cleaned Metroid to see the truth!
It took several years, but now is the perfect time to capitalize on the success of Nintendo’s latest console to raise awareness of the series itself, to put a great all-around game series in front of millions of new gamers – players who are used to paying for quality …
Nintendo never cleverly underestimates its software
At the time of writing, Zelda: Breath of the Wild it is on offer on Switch eShop at 33% off. Not the biggest discount in the world, of course, but it’s still a decent piece of a celebrated first-party game. In the past Nintendo could launch more casual gamers a bone occasionally – a line of Player’s Choice, perhaps, or very occasionally a Captain Toad that one it doesn’t launch for $ 60 + – but overall it’s still a hit to see a Nintendo game on sale.
In fairness, offers on its digital catalog are becoming increasingly common, but despite a rush to the bottom elsewhere in the industry, it remains famously one of the few companies (Activision is another) that refuses to discount in deep in their software. We’re used to paying the full price for Nintendo games, and only those who haven’t done so would think that Metroid would be different.
Fear has been developing for years
As a series producer of Metroid Yoshio Sakamoto discussed, the name Metroid Dread and the “game concept” began to develop early 15 years ago. It was repaired for a while and then revived a few years ago with MercurySteam on board after the success of Samus Returns.
Obviously, Nintendo’s R&D budget is a vague, amorphous monster fueled by profits from every piece of hardware and software the company releases, but the point is that these costs must be covered. At different times in the last decade and a half, this project has absorbed resources and Nintendo will seek to recoup as much as possible from that investment. Like any business. He watched the game, watched the market and chose a price that he believes the market can sustain. Like any business does.
2D or otherwise, it’s a new game – of course it’s $ 60
We’ve seen comments (not the majority, it must be said) that like a 2D game, Metroid Dread isn’t just “worth” $ 60. It’s tempting to become facetious here, but we try to keep things classy.
Simply put, the fact that a game has a 2D perspective doesn’t mean it’s somehow ‘simpler’ or ‘easier’ to do than a game with a free roaming 3D camera. Even sprite-based 2D platformers are built into 3D engines these days and often perform smart tricks with perspective and focus – they’re “2D” in the sense that you see them from a fixed side angle, but they’re often nothing like that. ‘and the 2D sprite-based platformers of old, even if they are designed to emulate that style.
A game of the complexity of Metroid Dread (with all its background elements, lighting, perspective changes, effects and even more) isn’t “only” 2D, then, and the idea that fixed-perspective games are worth it in some ways less it is, frankly, laughable. Smash Bros. it’s a side-fighting game based heavily on the previous entry in a long-running series – shouldn’t it be a full-price game? Don’t you expect to pay $ 60 if Nintendo releases a new Mario 2D? After all, it’s only 2D, love ?!
$ 60 is the current rate for first-rate Nintendo games. Everything we’ve seen so far suggests that Metroid Dread will be one of those.
It’s not an indie game, it is a new Metroid game
Comparison between Dread and the numerous indies Metroidvanias it’s something else that we’ve seen a lot. It is natural to draw these comparisons, but contrasting this with something similar Cavaliere Cavu, for example, it’s not fair or helpful to understand why Hollow Knight is $ 15 versus $ 60 of Dread.
Nintendo knows what it has here; a B-level price suggests a B-level game, and society believes (rightly based on what we’ve seen so far) that Metroid Dread is a material for the game
The bare fact is that Team Cherry (much like any indie studio looking to draw attention to their game) needed to earn a place in a crowded market and underrated “Cavaliere Cavu” out the door. If Hollow Knight had launched at, say, $ 40 – a price many players would have been happy to pay in retrospect – Had he left and become the phenomenon of word of mouth that he has? It’s impossible to know for sure, but we won’t say no. The barrier to entry should be lower to attract attention and build a following.
Ignoring for a moment the contrasting costs of a small indie studio versus a Nintendo-scale company, directly comparing Hollow Knight to Metroid also underscores 35 years of history, iteration, branding, hype and pure quality associated with the series. There is a heritage to be respected and defended, and expectations to be met.
“Because they don’t give the Metroid series to [insert amazing indie Metroidvania dev here], so what? “ it’s a question I often see on forums, but this ignores the fact that whoever gives it – whatever the size of the indie studio talent that should be given the franchise’s “keys” – a new “numbered” Metroid sequence will be priced at $ 60, no search.
Nintendo knows what it has here; a B-level price suggests a B-level game, and the company believes (rightly based on what we’ve seen so far) that Metroid Dread is a material for the game.
Nintendo has fell short in the past, of course, but Dread isn’t just a new Metroid game, it’s a new 2D entry billed as a conclusion to a 35-year history arc. Metroid fans have been asking exactly this for a long time; of course they will have to pay $ 60 for it. They will pay a lot more than that yes Special Edition pre-orders and the amiibo package that comes with it is something to pass up.
of all the games we’ve paid the first dollar for over the years, Metroid games are some of the best value investments we’ve ever made in terms of hours played and fun derived.
The value of old and new games is a huge issue that attracts all sorts of opinions. Okay – we’re not trying to silence this debate here – but the insinuation that 2D games, and in particular Metroid 2D games, aren’t worth paying the full price because it feels absurd. Don’t get me wrong, value for money is very important, but of all the games we’ve paid the first dollar for over the years, Metroid games are some of the best value investments we’ve ever made in terms of hours. play and derived enjoyment.
And if that’s not enough for you, well, Metroid games have historically held their value well; try to get a GBA copy of Metroid: Mission Zero for $ 60 and see what we mean. Metroid Dread is already surpassing Amazon’s “Best Sellers” folder, so ironically the abundant supply of this upcoming game should keep resale prices sensible. At least once released.
Regardless of how good or bad the game turns out, however, we have no reason to believe that $ 60 is not a fair asking price.