Everyone got their first taste of Splatoon 3 online this weekend thanks to the Splatfest World Premiere demo. At the first Splatfest for Splatoon 3, Team Rock pulled out a victory, but for some, victory was not the goal – it was enough just to try out new modes and online. Some even wanted to know what server tick rates are like!
Splatoon Data Collector BuntingDome shared his findings on the tick frequency of the demo (thanks, My Nintendo News!). Tick frequency is measured in hertz and records how many times per second information is updated. And – at least for the demo – Splatoon 3 runs at 16Hz.
This sounds pretty low – especially when most online games have a refresh rate around 30 or 60 Hz, and some go way beyond that – but it’s actually about the same as Splatoon 2’s tick rate. You can compare the two games Switch with ink below.
The most interesting thing is that it is actually slower than the original Splatoon tickrate. The Wii U game had a frame rate of 25Hz, meaning that Splatoon 3 is about 30% slower than the first game. At least based on the demo.
One Twitter user asked OatmealDome if there is any advantage to having a slower tick rate, and apparently there is! This reduces the bandwidth requirements for online connections by reducing the transfer rate.
But really, the big takeaway here is that this is just based on a demo. OatmealDome says they need to test the full game to get a more accurate framerate for Splatoon 3, so the final release could be a bit faster.
The Splatoon 3 demo let us all try out some new weapons, a new map, and a new Tricolor Turf Territory War that we’d love to hear what you think. So check out our poll and vote to share your thoughts:
How do you feel about this slower tick rate in Splatoon 3? Have you had problems playing online? Let us know!