Let’s talk about comeback stories. mighty ducks. Robert Downey Jr. rocky. Nintendo in 2017. Yes, after the launch of the Wii U, many may have thought that Big N was out of action (well, not completely, but certainly left to lick her notorious wounds), but did it happen? I’m willing to bet my chunky GamePad that it isn’t.
Instead of wallowing in self-pity, Nintendo resigned itself to using the Wii U’s failure as a learning experience, fixing every imperfection and creating a small device with a clear, understandable and attractive proposition for players who found the advantages of its predecessor. asymmetrical gameplay is confusing or unimpressive. It was called “Switch”, you may have heard of it.
Yes, you could say that the Switch has a lot of Wii U in it – like most games – but it’s important to note that the Switch wasn’t the “Wii U Pro”. There’s an argument that the Wii U eventually became a sort of “Wii Pro”, but let’s not muddy the waters just yet. Our point of view is: who said that the next Nintendo console should revolve around the same hybrid concept? Who said Nintendo won’t shake things up again?
Well, to be honest, most of us are anyone who owns a Switch and can’t imagine their gaming life without being able to throw their laptop at the TV or take their home console games with them when they leave the house. But we’re dealing with Nintendo here, and if there’s one thing this gaming company loves, it’s an old innovation that allows us to spice up our dreary lives with a little bit of its patented “surprises and delights.”
Innovative Nintendo Model
one of the things Nintendo does Nintendo the willingness of the company to try something new
Wii U failures aside (and successes too – there’s a reason Nintendo stole so much of its library to flesh out its lineup of first installment releases on Switch!), let’s remember that, historically, Nintendo hasn’t been safe to play. Take the GameCube, a fairly powerful console with an excellent range of games that sold reasonably well in a highly competitive environment. Considering that Nintendo’s strength has always been that it has exclusively released its own products, the usual thinking of its successor may have been to stick with what you know, develop a more powerful machine with the same controller layout, and rely on the fact that players buy Nintendo systems. for Nintendo games. Throw in another new form of system or some branding marketing gimmick and you’re done. Introducing GameRhombus, which will be released in autumn 2006. Check out the new diamond buzzer button in the center for all your party games!
What did Nintendo do? Right. The release of the Wii is a revolutionary leap in motion control that was associated with a new style of play and bore very little resemblance to its predecessor, even if “a pair of GameCubes taped together” wasn’t most an imprecise descriptor of a system in terms of a pure specification. Nintendo took familiar technology and created something completely unexpected with it.
You see it over and over again with Nintendo. The Game Boy Advance became an SP (“look guys, it’s stacking up!”), which became a “third pillar” DS (“two screens?! What will they think next?!”), which received an upgrade from 3D functionality without glasses, an analog tip, and other interactive features such as StreetPass in the 3DS. Each of these consoles have been successful in their own right, but one of the things that makes Nintendo Nintendo it is the willingness of the company to try something new.
It is also a process of constant iteration within each branch of the console. The GBA got a great (and impractically tiny) Micro variant, and the DS got Lite, DSi and DSi XL in the belt before any rumors from the 3DS, each slightly different from what came before. And not just handheld computers. The Wii went through two modifications during its existence, although the Wii Mini was not available in all territories. The Switch has been on a similar iterative path for some time now, with its Lite and OLED variants complementing the “vanilla” OG system. Talk of a “Switch Pro” has recently flared up again with reports that at some point it did exist in one form or another at Nintendo HQ, but was cancelled.
Is a hybrid console the only way out?
Nintendo is constantly experimenting, and inevitably sometimes a bad idea slips in along with a good one or comes out slightly undercooked. It was this innovative model that brought the home and portable consoles together with the Switch, and it’s the same thing that can just as easily separate them again. Switch USP: “Play Skyrim on the big screen.” or on your toilet!” was no doubt a huge win for Nintendo, but who said the company wouldn’t mix things up again next time? Who said it definitely is it a bad idea to deviate from a hybrid formula?
this is the part of the kit that will stand the test of time
As incredible as it sounds, it’s possible that a new portable-only system is on the way, or a home device will keep us all playing exclusively “docked” to our TVs for years to come. Remember, we already have the Switch Lite, a device that is affectionately referred to in these parts as the “switch that isn’t there.” Again, conventional wisdom suggests that Nintendo is on the right track and should be on the right track; the next console will likely be more like its predecessor than we’re used to from the company. It’s not that Nintendo should do something very different, but it is very could. And you can not say that the level of mystery does not excite!
If that were the case—if Nintendo announced an entirely new console concept that bears as little resemblance to the Switch as the Wii does to the GameCube—would that be such a bad thing? One of the great things about keeping a console as successful as the Switch in circulation for so long is that we now have enough games to play on it for a lifetime (and its continued impressive sales suggest that won’t change). ). We don’t know about you, but we couldn’t do anything but play video games all day, every day for the next five years, and we’d still be struggling to deal with our embarrassingly huge debts. *shakes fist at online store sale*. If the new Nintendo system were something completely, illogical, different, we could all continue to play our Switches for many, many years – such is the scope of its software library. Sure, some ports are better than others, and far from the sheer processing power of Sony and Microsoft’s offerings, but it’s a piece of kit that will stand the test of time.
Who can be a non-Switch?
As for what the “non-Switch” part of the bundle might include, we can obviously only guess. As we noted here, we are talking about Nintendo, so nothing really special. We could joke about a console with a 4D flavor maker and a built-in coffee maker, but for the most part, Nintendo has the collective brain on.
What we saw earlier is that the company is building on interesting features of its past. Perhaps the Switch successor will be able to use some of the console’s lesser-used features. Remember the Toad’s Rec Room games from Super Mario Party, where you could put multiple switches on a table and interact between them like on one big screen? Perhaps the next console will be dedicated to the development of “more-Screen Experience” with friends where everyone participates in building a cross-console community connecting to the screen.
How about making better use of the portrait mode, perhaps relegated to the background? Some vertical shmaps have made good use of the TATE Switch mode, but what if the next console is portable, built for casual gaming at home before unplugging controllers and using a more smartphone-like device outside the home? Maybe with some new slightly revolutionary controller that doesn’t use conventional button presses?
Now we can introduce television advertising. A group of teenagers play their consoles at home alone. A message arrives and they all unfasten their controllers and hit the road, playing on their tablet devices in portrait and landscape while on the bus. They arrive at a rooftop party/skate park/flyover (any equally awkward place to play will do), and then place their screens on a table and form an elongated Mario world between them. And play through it using, oh what about them minds with the new Nintendo Bud-Con Controller, a wireless earpiece that picks up brain impulses and provides easy direction input using the power of thought itself.
It seems implausible that Nintendo would ditch the TV and simple third-party support for some crazy scheme that makes traditional-style games awkward to play. But this possibleright?
So what does this leave us with? Nintendo has such a rich history of big changes that were either global hits or universal blunders (although, for the most part, the former outweigh the latter). Admittedly, most of us want to see a beefed up Switch on the horizon in the coming years because we just love this little console, but that would be something not Nintendo at all. Where is the carpet in Switch 2? Where’s the Wii style revolution, the inverted tea table of just “another” Switch?
What’s this? What do you mean by “sound business sense”? Quiet, you.
Whether we get the update we’ve been dreaming of or something we’ve never imagined, the next step for Nintendo is very exciting indeed.
What do you think is next for Nintendo? Fill out the following polls – you know, if you want to – and then let us know in the comments if you think there’s even the slightest possibility that Switch 2… er, won’t!