Rock the Music in Metal: Hellsinger

Hi all! Our rhythm FPS, Metal: Hellsinger, will release very soon on September 15th for Xbox Series X|S and will be available on Day 1 with Game Pass. Before that happens and we let you all take on Hell’s demonic hordes, we’d like to share what we think makes Metal: Hellsinger a unique intense experience, and how we got to where we are now.
AT Metal: Hellsinger you are going on a hellish journey of revenge through the eight hells. Most of the basic moves are on the beat, so when you shoot, dash or finish off with the rhythm. This affects your “rage” multiplier. The higher your multiplier, the more intense the music becomes and the more damage you deal, and at maximum rage, the vocals start to sound completely metallic.
A range of evil weapons mixes how you interact with the rhythm. For example, the shotgun lets you take down demons with a powerful half-note finality, while the dual-pistols make short work of enemies with a quick quarter-note staccato. Each weapon also has an ultimate ability, which mixes things up even more, giving you an even wider range of options for how you want to play. Even dash and reload have their place in your symphony of destruction.
You control the music
While the music itself beats at the heart of the game, and we feel privileged to have an incredible original soundtrack performed by legendary metal artists, it is you who are in control of this hellish machine.
AT Metal: Hellsinger you control the song, not the other way around. The purpose of this is to make you feel more connected to your performance, game world, and music. Everything flows from the rhythmic beat of the demons falling to the ground, until your relentless progress. You are the embodiment of the song. You feed the metal and the metal feeds you.
The rhythm goes on
While playing the game ourselves, we noticed something odd. A visit to the kitchen-studio shows that the developers choose their coffee machine in an imaginary rhythm in their head. From my desk, I hear my colleagues clicking and typing in a rhythm that doesn’t exist.

The rhythm of the game is as if simply … preserved. Walking during the day, I find myself unconsciously continuing to beat the metronome or humming my favorite passages from the song I just played. We hope that the same will happen to others, a kind of musical hypnosis that causes flow and rhythmic playing.
While we know the game itself is extraordinary, there has never been a meeting where everyone sat down and thought, “How can we make this different from other games?” We took elements of our favorite games and combined them. Shooters, metal music and rhythm games, with the conceptual idea of making this game about a demon trying to get out of hell.
Some people on the team used to make shooters and a lot of us listened to a hell of a lot of metal, but the rhythm game bringing all those things together was new territory so there was a lot of research and just figuring out what works. us and what was fun to play.
We focused on the shooter aspects and balanced them with what we thought would benefit the rhythmic gameplay. We knew that in a game dedicated to timing and flow, everything had to be extremely precise and responsive. When a player performed well, they needed to know it. Our solution: When you reach the full score multiplier, screaming vocals pierce your ears through the screen. But in a good way.

Getting the right feedback for in-rhythm and out-of-rhythm actions, the scoring structure, making the user interface feel integrated into the experience, it was all a long process back and forth.
How to play metal album
Each level in the game, a piece of hell, is set to a song that has been transformed into a layered and reactive soundtrack. The level select screen is reminiscent of a series of high scores, and in the deepest pit of Hell, you’ll find yourself in the final showdown with Red Judge set to “No Tomorrow” by System of a Down’s Serj Tankian. The result, we hope, is a game that feels like a metal album coming to life.
We hope you have a good time playing Metal: Hellsinger when it releases on September 15th for Xbox Series X|S and the first day with Xbox Game Pass.

Metal: Hellsinger
fancom
Half human, half demon and obsessed with revenge. Become the Unknown and fight in the most ferocious realm of Hell. Destroy hordes of demons and their leaders to prepare for an epic showdown with the Red Judge herself. Every legend has a song. And yours is made of metal, revenge and destruction. Slay to the beat Metal: Hellsinger is a rhythmic first-person shooter where your ability to shoot to the beat will enhance your gameplay. The more you are in sync with the rhythm, the more intense the music will become and the more destruction you will cause. Demonic Armory Defeat hordes of demons with a skulled blade or a wide variety of deadly weapons. Each weapon has its own ultimate ability, such as Kill Crows or Big Goodbye. Epic Story & Challenge Mode Experience an epic storyline narrated by award-winning actor Troy Baker. Then conquer the leaderboards or challenge your friends to beat your high score in challenge mode. Fight through fire, ice, metal and madness Although the “Infernal Plans” is commonly known as Hell, it is actually a union of thousands of Hells, each of which is terrible and diabolically dangerous in its own way. To overthrow the Red Judge, you must fight your way through the most violent corners, from the icy world of Voke to the maddening world of Stygia. From the Lead Designer of Battlefield: Bad Company 2 Metal: Hellsinger is created by the experienced FPS team at The Outsiders and is the passionate project of David Goldfarb, Game Director of Payday 2 and Lead Designer of Battlefield 3 and Battlefield: Bad Company 2. Original Metal Soundtrack Each track is custom-crafted for the game featuring vocals from metal icons such as Serj Tankian (System of a Down), Matt Heafy (Trivium), Mikael Stann (Dark Tranquility), Randy Blythe (Lamb of God), Alyssa Belo-Gluz (nemesis) and Tatyana Shmaylyuk (Ginger ).