Ten years ago total war The Creative Assembly has announced a licensing agreement that will see historical strategy developers take on a fictional setting for the first time.: fiction Warhammer Universe. With three full games and numerous expansions, and all the work and acclaim that came with them, this deal was slowly approaching one moment. This moment.
From the beginning of the agreement, Creative Assembly promised that when the planned trilogy of standalone games was completed, players would be able to take part in a campaign that would span the world. Total War: Warhammer. All three games with their already huge maps combined into one experience. Every faction, every continent, every city, and every special character is united into something called Immortal Empires.
It took a lot of work, as Creative Assembly explained a few months ago:
To create the game mode, the development team had to collect and combine content, features, mechanics, systems, and code from three different codebases into a single mega campaign. Now, taking large chunks of content, data, and code from one game and porting them to another is always tricky – from experience in that regard – and it takes a significant amount of time and adaptation to get all the pieces to play well. each other and work properly. Even after technical implementations are complete, there are still bugs to be found and fixed, as well as a significant amount of playtesting to make sure that (for example) one race isn’t ridiculously under or overkill, or that each race is unique. functions and mechanics work as expected.
It would not be an exaggeration to say that total war fans have been looking forward to this release almost as much, if not more, than the actual Warhammer games because the scale and number of options available to players (sorry) overshadow previous campaigns. And if there’s one thing total war fans love it, it’s a big campaign.
The fanbase got a little taste for it after it came out. Warhammer 2when Creative Assembly dropped the middleman Mortal empires expansion (which combined the campaigns of only the first two games), but this is the one everyone was waiting for.
Through his boundless lands Immortal Empires allows you to capture more than 550 settlements and take 270 other factions, 86 of which are led by the “Legendary Lords” of the universe. The first time you start a campaign and hit the end turn button to see the AI start iterating over 200+ factions, it’s both one of the funniest and most horrifying things I’ve ever seen in a game. total war campaign.
To give you an idea of the scale I’m talking about, here’s a map of the first Total War: Warhammer the game. The red dot is where you start playing as the Empire. Pay attention to the surrounding area:
And here is the map for Immortal Empires. You start in the same region (red) but Holy shit:
So far, I’ve talked a lot about size and a little something else, but that’s really it. The game itself is Total War: Warhammer IIIwhich I have already reviewed so if you want to know how the combat and the economy works and how beautiful everything is, you can go there because nothing has changed..
However, the size (cm) is important. Empire: Total War is still one of my favorites in the series, as broken as it is, because it really covered the whole world, just like Warhammer 2 with his transcontinental ocean voyages. This scale also affects the gameplay. The more settlements to capture, the more factions to deal with, and the larger the map area to explore, all of which give the player a lot more options during the campaign, leading to some truly intercontinental strategies that can span entire lands and races.
So how does it work?
Bye Immortal Empires available as a free download, to play it you will need all three Total War: Warhammer games. You also need to have them in the same store in order for the game to recognize them. Multiplayer games, however, will require the host to own all three (although which games other players own will determine which factions they can choose).
The sheer size of this map also introduces some new challenges for total war campaign, and also serves as a throwback of sorts. In the past decade, the series has slipped into increasingly difficult scenarios for single player campaigns, all in an attempt to solve a long-standing problem that has made protracted attempts to simply conquer the entire map boring. But this, in fact, is the point. Start small and color the map like the old days, so if you’re missing vintage total war the simplicity of the campaign, you’ll understand this because the old game’s endgame restrictions have simply been removed here, throwing you more regions and possible enemies.
Map design and aesthetics are also important, maybe even more so than you might think for a strategy game. total war Campaigns are often defined not only by the size of the map, but also by their design and appearance. Stupid can spoil the impression (three kingdoms, Napoleon), while bright and interesting can be a blast (Shogun II, Warhammer 2). Immortal Empires, thanks to the fact that it just combines the top three cards in the series, definitely belongs to the second option. Just look at everything that’s going on here!
Immortal Empires best viewed as a buffet or seasonal box set. You already know what you’re getting, but now you’re just getting more about it, all at once. You can download it, look at the map and start anywhere as anyone. Want to be a human Lord? Of course. Vampire Pirate? Why not. Aztec lizard? Cut yourself out. Or you can be a dwarf, a beastman, or a member of the undead, and virtually every time you start as one of the game’s seemingly endless number of playable factions, you’ll be starting in a new area of the map with new enemies and a new set of challenges.
However, the size of the game is not always in favor of the campaign. It can be tiring. I didn’t finish my first two attempts because total war classic artificial intelligence with a rubber band that will always check your progress simply enough – it starts to wear you down as soon as you start threatening entire continents. If you want to complete Immortal Empire great victory conditions, then you are waiting for tedious.
Luckily, the game is aware of this, and therefore includes many shorter goals. As an Empire, you can take over the world if you want, of course, or you can achieve a lesser victory by simply joining the forces of humanity, which is a much more manageable task. The endgame has also been slightly changed; while it doesn’t have a single big arc like the main games, it does have some random events that can threaten even the strongest empires.
But wait, there’s more
Immortal Empires released along with Champions of Chaos DLC featuring four new playable legendary lords in both Immortal Empires as well as Realm of Chaos campaigns. Although the big campaign is free, Champions of Chaos this is a paid download.
You should know by now Immortal Empires has been deemed fit for public release, it’s technically still in beta, so this is more of an experience than a formal review. Creative Assembly has a lot more details on this. here, but what this essentially means is that while the factions and the map are working, more stuff will be added in the coming months and years. Surprisingly, considering all the disclaimers provided and the terrible prospect of playing on such a large map with so many AI factions, I found that the performance on my semi-decent PC was just great. Noticeably better than Warhammer III waseven that was a relief.
I’m sorry there wasn’t much to add here other than “the map got bigger”, but I hope I understood that yes, the map got bigger, but it also means something to total war campaign, and that the end result that fans have been waiting for years is everything you could expect (except for the fact that it actually works pretty well, which might be the biggest shock).