Gaming

Review by Dr. Mario 64 (N64)

There is something like … B-level Nintendo puzzles, right? Things like Yoshi’s Cookies and Les Vario’s. We would argue, perhaps to no avail, that Dr. Mario fits into this small group better than a truly great figure. The Switch, in particular, has loads of mysterious riches that we collect instead. But why?

We know this is a bit of a controversial position because it’s definitely a classic game, but Dr. Mario 64? It sucks. Please don’t be upset. I’m sure you love Dr. Mario. Throwing these pills into this huge jar, admittedly, attracts with its stupidity. Viruses of different colors appear. Mario throws colorful pills into the jar to align them and destroy the indicated viruses. The trick is that each tablet is made up of two segments, each of which can be one of three colors. You need to rotate and maneuver the pills so that you match the four colors, be it a pill or a virus, after which they will disappear. As always. The problem is, we just don’t find it particularly funny or interesting.

Aside from the generally not-so-pleasant premise, Dr. Mario doesn’t seem to be very good at skillful play and competitive fun. In theory, you could “link” your pills and viruses by releasing individual segments into the jar as they separate, but this is inconvenient and frustrating to remove. Unlike many other puzzles (Puzzle League, Puyo Puyo), we’ve found that one wrong move can completely rob you of your full recovery chance. Basically, the prescribed nature of the placement of the virus means that everything has to be installed in a certain way, and you will inevitably end up with quite a lot of garbage on the screen, which doesn’t really help you later in the round. , in contrast to the aforementioned best games, in which you have a chance to recover even in rather difficult situations.

There are many modes here, but they are all basically the same. The Poundland Paper Mario Story mode consists of a gallery of cheats from the then hit Game Boy Color Wario Land 3, which was of interest to us superfans of Mario. The problem is that we had huge problems continuing with this story mode, because even at standard difficulty, Doctor Mario 64 is shockingly difficult. Pills fall quickly, controls feel less responsive than they could, there is little visual feedback when rotating pieces, and computer players are smart and aggressive with fewer mistakes. We wondered if we were just bad but the NES version has never seemed so crude, despite the fact that they are supposedly the same thing. It’s hard to determine what exactly changed in the game’s balancing, but something fundamental broke along the way out of the 8-bit version.

It’s not fun for a single player, and the multiplayer just made us yearn for Puyo Puyo Tetris. So we played it instead and everyone had a good time. We tried, but in the end Dr. Mario 64 looks like a weak version of a weak game.




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