Resident Evil 3 Cloud Review (Switch eShop)

Shot on Nintendo Switch (handheld/without dock)

NoteA: This cloud version of Resident Evil 2 has been tested on a 100MB UW broadband connection via Wi-Fi and wired Ethernet cable, as well as a 5G mobile connection.

Keeping track of Resident Evil 2 – whether it’s the 1998 original or the 2019 remake – is no easy task. Indeed, leading up to the launch of the PlayStation 2, Capcom found itself in a difficult position: the company was in the midst of producing several Resident Evil projects, but none of them were ready for Sony’s next console debut. Thus, it was deemed appropriate to elevate the status of a small spin-off game to the status of a main game in order to satiate a vastly expanding audience, and thus Resident Evil 3: Nemesis was born.

While Nemesis comfortably lags behind its predecessor, in 2020 it received its own complete remake for modern systems with Resident Evil 3, introducing a new audience to one of the most formidable enemies in the franchise’s history. Developed at the same time as the Resident Evil 2 remake, it nevertheless feels like a smaller product, lacking the scale and ambition of its big brother, and making some odd choices about the overall structure of the game and its main villain.

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Shot on Nintendo Switch (handheld/without dock)

The action takes place both before and after the events of the previous game. Resident Evil 3 veteran Jill Valentine is trying to escape the occupied streets of Raccoon City. However, as she tries to get out, the hulking Nemesis rudely pursues her every step of the way, brandishing rocket launchers, flamethrowers, and writhing tentacles in an attempt to stop Jill in her path.

With remakes, it’s hard, if not impossible, not to compare to the original game. In Resident Evil 3, Capcom has greatly simplified the core gameplay, resulting in a walk through Raccoon City that is fast paced and rarely stops to catch your breath. This approach works quite well for the most part, and provides a rather exhilarating change of pace when compared to the more traditional approach from Resident Evil 2, but it also changes the behavior of the Nemesis creature quite a bit, possibly turning it into a shadow. my former self.

In the original Resident Evil 3, Nemesis appeared at seemingly random times (not fully random, mind) and relentlessly pursue Jill, traversing areas and rooms to leave you with no guaranteed safe haven. However, in the remake, as the gameplay is decidedly more linear, Nemesis appears in carefully scripted scenes, stripping away much of what made the creature so terrifying in the first place.

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Shot on Nintendo Switch (handheld/without dock)

While this creates some pretty cool cinematic moments with rockets barely past Jill and Nemesis jumping incredible distances, it’s still a significant downgrade when compared to Mister. X’ in Resident Evil 2. The latter will follow you around the RPD station, while the former has been relegated to certain moments, becoming nothing more than a temporary annoyance. Still, Nemesis’ design is to be commended: with huge, chomping teeth and a booming voice that echoes through the streets, it’s still a standout foe for Resident Evil fans despite its debilitated status in this remake.

In terms of core gameplay, Resident Evil 3 is more or less identical to its predecessor. The game uses the same over-the-shoulder view, while retaining the same inventory mechanics as Resident Evil 2. Like the original Resident Evil 3, Jill is able to quickly dodge incoming attacks, which – if used effectively – can turn out to be dangerous. rescue function. Touch it at any moment and Jill will duck and step to the side, but hit him at the right moment – just at the moment when the enemy attack begins – and she will make a quick forward somersault, instantly moving out of the enemy’s reach. any attacking zombie.

It also makes good use of Jill’s lockpicking ability, hiding many locks in the environment that you can pick once you find the appropriate lockpick. They usually hide rooms or cabinets containing useful items like first aid sprays, inventory expansions, and weapon modifications, so every nook and cranny of Raccoon City is well worth exploring.

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Shot on Nintendo Switch (pinned)

However, Nemesis isn’t the only thing that has been downgraded from the original game. Raccoon City itself seems to be a much more limited environment, leaning towards linearity with fewer optional paths and a clearer focus on narrow corridors. Depending on what you’re looking for in a Resident Evil game, this could even be seen as a positive, but to us, the urban environment must feel stretched out, and after the open nature of the RPD station in Resident Evil 2, the sequel’s approach is somewhat disappointing by comparison.

In addition to that, Resident Evil 3 is also incredibly short, even compared to the light-hearted previous game. The initial launch can take about five or six hours or so, and that’s if you research carefully. If you know what you’re doing, you can complete the campaign in a maximum of one or two hours. On top of that, since Jill is the only main playable character (apart from a brash playable cameo from Umbrella mercenary Carlos Oliviera), there’s only one campaign, so none of the many scenarios that were featured in Resident Evil 2.

Finally, to touch on the performance of this cloud release for Switch, Resident Evil 3 mostly has a good track record of recent releases of Resident Evil: Village and Resident Evil 2. Load times can sometimes be long, and unlike the previous two releases, we actually had a moment where the connection to the server randomly dropped, causing significant delays and delays . about one minute. It only happened once, but it was enough to remind us that cloud gaming is still far from where it should be, which is a shame. As always, your mileage may vary, so be sure to thoroughly test the demo on a home setup before purchasing.


Resident Evil 3 is a solid remake that aptly pays homage to the original RE3 but falls short of its immediate predecessor. While the core gameplay remains strong, with appealing weapon controls and new dodge mechanics that feel very much at home, Raccoon City itself feels frustratingly limited, with its top performer, Nemesis, being moved into scenario sequences. The cloud-related glitches we’ve experienced here serve as a reminder that the technology is far from perfect, but even if it were, Resident Evil 3 is nowhere near as necessary. We’d recommend it to the most passionate fans of Capcom’s survival horror franchise who need another quick fix; everyone else should start with RE2 and probably stick with it.

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