Random: Unused Bond face textures permanently removed from Goldeneye 007 Switch Online code

Image: Nintendo

If you were somewhere in the late 1990s and happily spent many hours on the GoldenEye 007, then you have probably come across the Four Bonds hoax. It was a theory that it was possible to unlock the face textures of previous Bond actors Sean Connery, Roger Moore and Timothy Dalton in the game’s multiplayer mode after completing a series of near-impossible tasks.

This was, of course, not true (regardless of what the uncles working for Nintendo might have told you); though the face textures of those past bonds done exist in the game’s ROM in some rudimentary form after the original plans to add actors were canceled due to some pesky legal issues. While the other Bond models were completely removed, the face textures were instead moved to an “unused heap” so as not to risk removing anything else from the game’s build so close to release.

Or at least they are there. we. The version of the game we now have in the NSO N64 library has done away with those textures, so it looks like the ability to play with classic Bonds has finally gone to bed. As confirmed on Twitter @luigibloodthe only noticeable difference between the ROMs of this version and the previous ones is the removal of unused Bond textures:

Interestingly, while those Bond faces have now been permanently removed, it looks like there are a couple of unused textures that made it into the Switch Online version of the game. As @Graslu00 noted that the ROM still has photos of the four Bond cases and some Mickey Mouse graffiti – none of which made it into the original game, but like the face textures, they could be found by digging through the good old ROM.

It’s a bit odd that the old actor textures have been removed in this instance, while the other unused ones are still hanging around. We believe this circumvents any criticism.”come on Nintendo, the textures were right here! Why not just put them in??‘ because they are no more.

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