Masahiro Sakurai released another video through his “Masahiro Sakurai on Making Games” YouTube channel, this time looking at the implementation of the difficulty settings.
Focusing primarily on the 3DS action Kid Icarus: Uprising, Sakurai explains the concept of risk and reward with difficulty, moving on to the Devil’s Cauldron mechanic to provide a more gradual difficulty scale. It’s an exciting look at a rather unique alternative to the usual easy/normal/hard settings we’re all used to; outside Smash brothers. franchise, we’re genuinely surprised that more games haven’t implemented something like this.
At the end of the video, Sakurai expresses her desire to see Kid Icarus: Uprising on a home console – most likely a Switch – stating:
“Of course, it would be nice to play Kid Icarus: Uprising on a home console. I wonder if anyone will ever port it?
Presumably, if someone is going to port the game, then most likely it will be the Nintendo team or perhaps Bandai Namco Studios, but Sakurai himself has previously officially stated that a remake or sequel to the game will be “difficult”. raising doubts that the port would ever be implemented. Having said that, his wording in this latest video sounds somewhat more reassuring, so who knows!