Random: Composer of GoldenEye 007 thinks the “old team” would do a better job of emulating

Image: Nintendo

The video game miracle happened last week with the release of GoldenEye 007 on Nintendo Switch and Xbox. As incredible as it is to relive this classic first-person shooter on modern platforms, not everyone is necessarily thrilled.

Former Rare employee and GoldenEye 007 composer Graeme Norgate recently took to social media to share his thoughts on the state of the latest emulated releases, stating that the “old team” would not let anyone down, adding that “working hard is always more expensive.” :

Graeme Norgate (ur.@Norgans): “It’s sad to realize that Goldeneye for Switch and Xbox has been outsourced to two different developers. You could get the old band back together guys for one more gig. We wouldn’t let you down. Favorite work is always better than money for comrades.

Video game designer David Doak, who at one time also worked on GoldenEye 007, expressed his opinion that he was not “invited” to the party, in response to now deleted Rare tweet. Several other members of the OG team also jokingly chimed in:

David Doak (ur.@drdoak): “Obviously it’s great to see the GE007 reissue and I hope people have a lot of fun with it! But yeah, it’s a bit of a pity we weren’t invited.”

Code Mystics was the team behind the Xbox version of GoldenEye 007 (previously working with Rare on games such as the Killer Instinct reboot), while Nintendo Europe’s R&D division handled the Switch version. As emphasized by the game developer and YouTuber Modern vintage gameras a result, there is “really no parity” between these versions.

Regarding the Xbox release, Code Mystics publicly answered questions about this version of the game, explaining that it didn’t always make the final decision on some things. It even talked about the frame rate in the Xbox version, which you can learn more about on our sister website. Pure Xbox.

After Norgate retired from Rare, he worked on the spiritual successors to TimeSplitters and TimeSplitters 2. He then joined the Crysis series as a sound engineer and has since also contributed to the offbeat Rare.

In our updated GoldenEye 007 review, we said the title is dated and flawed, but still a masterpiece. And despite some criticism, it seems that there are quite a few players who are completely enjoying the return of this iconic shooter.

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