Any gamer among you, or even more serious Xbox owners (who have had it for years) will be familiar with a technology called Variable Refresh Rate, or VRR, a feature that allows “a dynamic display refresh rate that can continuously and smoothly change on the fly.” This feature will be coming to PS5 consoles later this week.
This is much more important than it sounds if you value visual consistency (and consistency) in your games. By syncing the console and display at the same refresh rate, there’s less chance of lag or dips in quality between the two, meaning things like screen tearing can be reduced or even eliminated.
Till Sony’s ad consisted of only wordsif you want a video explanation of how it works, with some examples, here’s what Nvidia has in store for their proprietary G-Sync technology:
Now for the technical details. First, this update is coming later this week as part of a wider PS5 update, but it will only work on HDMI 2.1 VRR compatible TVs and monitors, so you’ll need to check if your display supports it first. Second, it won’t just flip a magic switch; games must be individually patched to use VRR, so the timing (and final availability) of this support varies by individual studios and publishers.
Sony today released a list of games that will receive fixes in the “coming weeks”.
- Astro playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Marvel’s remastering of Spider-Man
- Marvel Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderland
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
Is the game you are playing not on this list? Or is it and you are wondering exactly when support will arrive? Sony says: “These are just a few of the PS5 titles that have received VRR support, and we would like to thank their talented development teams. Please stay tuned to their channels as you will have a better experience with VRR once their game patches are released.”