Gaming

PlayStation VR 5th Anniversary Celebration – PlayStation Blog

Today marks the fifth anniversary of the day PlayStation VR was introduced to the world, and we want to take this moment to thank all of our fans and our talented developer community for embracing this platform and supporting PS VR over the years. It’s amazing to see how virtual reality has really established itself as a gaming platform over the past five years, and we’re delighted that PS VR is playing a big role in VR’s growth.

And to celebrate this PS VR event, we’d like to extend a special thank you to PlayStation fans: starting November, PlayStation Plus * subscribers will receive three bonus PS VR games at no additional cost. Stay tuned for more information on the PlayStation Plus update in the next few weeks.

Since the launch of PS VR, we’ve seen a variety of unique experiences showcasing the sense of presence we set out to achieve with this platform, including critically acclaimed games such as the immersive views and sonic action shooter Rez Infinite, an epic rescue mission. platformer Astro Bot Rescue Mission and stealth action Hitman 3.

There are over 500 games and experiences available on PS VR, so let’s take a look at the top 5 most played ** PS VR games worldwide since they launched five years ago.

The world’s most played VR games for PlayStation

  • Restroom
  • Beat saber
  • PlayStation VR worlds
  • The Elder Scrolls V: Skyrim VR
  • Resident Evil 7 Biohazard

Top PlayStation VR Games by Region

  • Europe: Recording Room, PlayStation VR Worlds, Beat Saber, The Elder Scrolls: Skyrim VR, Resident Evil 7 biohazard
  • North America: Rec Room, Beat Saber, The Elder Scrolls V: Skyrim VR, Work Simulator, Firewall: Zero Hour
  • Japan: Resident Evil 7 biohazard, The Elder Scrolls V: Skyrim VR, PlayStation VR Worlds, Beat Saber, Gran Turismo Sport

There are many more PS VR games to look forward to, including games like Moss: Book II. Wanderer, After the fall, Humanity, Mysterious places, Zenith: The Last City and more. Games made for PS VR are created by some of the most talented developers in the industry who continually challenge themselves to bring amazing experiences to the platform.

To mark the occasion, we decided to take a trip down memory lane with the developers who will share their experiences with us when they first got their hands on PlayStation VR.


PlayStation VR 5th Anniversary Celebration

Could you tell us about your first PS VR experience?


We worked on a VR prototype in 2015 and spoke with the PS VR team. At the time, I was still not sure what PS VR could do, and they advised me to watch demos at GDC in March 2015. The London Heist demo fully sold me the equipment and its potential. In the first scene, you were interrogated by a rude guy, and he reacted to your head movements and to where you were looking. In the second scene, you rummaged across the table looking for objects with full hand interaction using movement controllers, and then engaged in a firefight while hiding behind the table. It was the highest quality content I have ever seen in VR, and I ended up on the floor of the GDC demo area. Delightful!

– Chandana Ekanayake, Outerloop Games



VR was technology I’ve always wondered, so I was very excited to learn that PlayStation is building a VR headset for the home. The first time I got to really experience PS VR, I was working on a prototype KITCHEN, which may have been a prologue to what would later become the biohazard of Resident Evil 7. Initially, I only saw the prototype through a regular monitor and could only imagine. how things will be in VR, but I didn’t expect how much the fear factor increased when watching things from a headset. It was truly amazing to see how much more immersive virtual reality experiences can be.

– Masachika Kawata, Capcom



As far as I remember, my first PS VR experience was actually with the Project Morpheus prototype (codenamed PS VR early on), where I ended up on top of a very high jump with an Olympic pool on the right. below me. This demo was designed to show you how you can feel dizzy in virtual reality. And it worked surprisingly well.

– Nicolas Doucet, Team Asobi



As a gamer, I have great memories of playing Thumper on PS VR during its launch in 2016. A heady mix of insanely high speeds, beautiful worlds and rhythm-based gameplay come together to create incredibly intense and addictive gameplay. I was shocked to become the Dark Knight in Batman: Arkham VR, which helped me realize that PS VR’s addictive character power could be a game changer in how we can create games in the future.

– Stu Tilly, Firesprite



I remember getting a preview of the London heist at Carnegie Mellon University back in 2016 from a graduate who was showing early demonstrations at the Entertainment Technology Center. It was so exciting to see Sony go completely into virtual reality, which hasn’t been seen on any other console.

– Jesse Schell, Schell Games



I think our first PS VR experience was with Rush of Blood and RIGS: Mechanized Combat League. Rush of Blood was and still is one of the best VR horror games to date and is amazing. I want more! RIGS: MCL was very funny, showed us the potential of true multiplayer in VR and inspired us a lot. It was really up to its time and was one of the best MP VR shooters.

Hess Barber, First Contact Entertainment



I remember playing Thumper with a friend who first showed me PS VR. I was impressed with how such a simple transition to VR mode completely changed the gameplay for me. It was still the same game, but for some reason it felt like a completely different world, more epic than its two-dimensional counterpart.

Vladimir Grincher, Beat Games


How has PS VR changed what you think is possible for console games?


I think the biggest shift realized that players were no longer looking at things on the screen, but that they could enter the virtual environment and actually end up in the game world. Even if you offer the player the same basic gameplay, it was fascinating to see how this same gameplay can be different from regular TV and virtual environments.

Masachika Kawata, Capcom



PSVR has given a whole new way to play that wasn’t the same before. The ability to move your arms to aim a weapon, raise a hatch, climb a mountain, or toss a donut into an adjacent cockpit felt completely unique compared to regular gameplay. The immersion PS VR offers through the quality of its displays is the best way to experience the gaming world – sitting at the dining table in the main house in Resident Evil 7 for PS VR is truly unforgettable!

– Stu Tilly, Firesprite



PS VR has really given us the ability to simplify the game to a very instinctive level. The best example I can think of is removing the camera control entirely. By becoming a camera, you no longer need to learn how to manipulate the camera and you can focus on the action. A simple glance to the left and right, tilt to see behind the wall, these are all actions that we do without thinking, but in fact they are quite difficult to include in traditional games. With PS VR we got it all almost free (pun) and it helped us make the game more accessible!

– Nicolas Doucet, Team Asobi



PS VR is very comfortable to use for a long time, which opens up all kinds of design possibilities for different types of games. This prompted us to create three different experiences for the platform: Wayward Sky, a third-person diorama action adventure, Dino Frontier, a western city simulator with dinosaurs, and Falcon Age, a first-person action game with a pet falcon. All three of them took advantage of the PS VR hardware, and we had to rethink the approach of each genre during development to fully embrace the full potential of the hardware.

– Chandana Ekanayake, Outerloop Games



I think PS VR is just the tip of the iceberg when it comes to where VR is going. I truly believe that virtual reality will one day become the preferred way to play all games. PS VR is the only true dedicated VR gaming platform. It still has more quality games than any other VR platform today. With so many high quality games, this is truly the path to AAA VR Gaming. This showed us how effective virtual reality can be and the potential direction of VR gaming in the future.

– Hess Barber, First Contact Entertainment



It’s like the difference between day and night – PS VR with Move controllers opens up so many possibilities that could not be experienced on a 2D screen with a regular controller.

Vladimir Grincher, Beat Games


What do people need to know when developing PS VR games? Any important findings?


We learned early on to try out hardware as soon as possible, even if it’s the dumbest idea. What you think will happen and what will actually happen when you try it out on PS VR were very different. For Falcon Age, we worked with a real-life falconer from Washington to make sure we were getting the right game about falconry. She gave us some tips on how a falcon should behave after a hunt, how it spreads its wings and protects its prey, and how falcons react to water. At the time when we were with the falconer, there was one terrible story. She warned us not to look the falcon straight in the eye, as it will see us as a threat! It’s hard not to look at such a beautiful bird, but we succeeded and none of the developers were hurt during production.

– Chandana Ekanayake, Outerloop Games



[W]I worked a lot on the kitchen which was the PS VR prototype that will be the stepping stone for VR inclusion in Resident Evil 7 biohazard. This was our first experience with this kind of game landscape, so we did a lot of internal testing. I still remember how colleagues who participated in game tests jumped out of their seats or slipped out of chairs in fear and noted with laughter and anger that it was “too scary.” We released an excerpt from this video that day, so I’m sure it will be a good laugh for anyone interested in watching it.

– Masachika Kawata, Capcom



While developing our horror game The Persistence for PS VR, we often used a headset during feature development, completely lost in the smallest details. But the game also supports a companion app where you change the world. One team member (who will remain unnamed!) Loved to throw enemies behind the people who were working on their traits. Suddenly, an angry mutant will attack them from nowhere, and you will hear them screaming throughout the studio.!

– Stu Tilly, Firesprite



Halfway through the development of the Firewall, we realized that all of our game tests were very fun because we (the team) all knew each other and everyone communicated in a natural way. We figured out if people are playing [with] strangers and shy, it really could limit the experience and we freaked out. But the funniest thing about PS VR is that it’s so addictive and the mic is already part of it, (most) people just naturally become outgoing. The game not only flourished through communication, but also formed so many relationships, people from all over the world came together, some were married, some even had children. What really bothered us is one of the best features of the game, it’s incredibly social and friendly.

Hess Barber, First Contact Entertainment


*PS Plus is subject to a recurring subscription fee that will be charged automatically until canceled. Full conditions: play.st/PSPlusTerms

** Data for the period from October 13, 2016 to August 31, 2021, excluding The Playroom VR.

PlayStation®VR is not intended for use by children under 12 years of age. PlayStation®VR requires a PlayStation®4 or PlayStation® 5 system (sold separately).


Source link

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button