If there’s one Nintendo franchise that’s desperately in need of a new game these days, it’s Picross. Just nine months since the S6, barely five months starting with the release of the SEGA-flavoured Picross S Genesis & Master System and following the thrilling finale, we’ve been looking forward to Jupiter tying into this epic ‘S’ saga it’s been creating over the past few years. The plot did some very bizarre twists along the way – that arc where Shigeru Miyamoto and the crew split from the main group to join a neighboring soap country was as unsettling as it was entertaining – but we’re happy to report that Picross S7 is packed full callbacks to all your favorite characters from the Picross universe. Newcomers like “Sponge Cake” and “Wheat” also add a lot to the cast, while mainstays like “Scuba” and “Euphonium” get the rewards they’ve always deserved…
This is complete nonsense, of course. Every Picross game so far has been nothing more than a new set of several hundred nonogram puzzles to be added to the huge pile of existing puzzles from previous games that you keep telling yourself you’ll “get together” with them one day. . Let’s be honest, you’ll never go back to those previous records and you can be just as sure that it still won’t stop you from buying this new record. Why do you ask? Simple. ‘Cause it’s more Picross but with touch controls!
Feel free to come back to us Picross C review for details on nonogram’s core gameplay and different modes – we won’t repeat them again. For many years, fans of the Picross S series suffering as they had to fight the drifting Joy-Con day after day just to play their favorite number puzzle game. It was never a deal breaker, but Jupiter finally deigned to toss the fans a bone, allowing them to get closer and closer to their favorite puzzles. Now you can run your fat fingers (or stylus if you have a compatible one) across the screen of your poor Switch and enjoy the feel of hands-on puzzle-solving. Various tools, such as different colors in Color Picross, or the “X” symbol that covers most puzzles, are assigned to on-screen buttons that you turn on or off, and they can also match face buttons if the idea is complete. without buttons makes you nervous and uncomfortable.
With the exception of touch controls, this is pretty much the same game you’ve played countless times, and we can assure you that it’s the same game that’s coming out in a few more months. Some other notable changes can be found in the cold winter theme of the menu you navigate through and the new foray into *checks notes* Drum and bass music for the main menu theme.
Other than that, there are a few hundred more nonogram puzzles, just like the last few hundred nonogram puzzles. But who are we kidding, at least this one is, uh, innovative in how it boldly introduces an entirely new control scheme that is admittedly a throwback from the (3)DS era of the long-running series. At this rate, we might even get HD vibration support four years from now when we get the Picross S15. Imagine that that I would like to!
Either way, you should buy this game.