- The Xbox Wire team played for the first few hours of the next movie platformer Psychonauts 2.
- Prepare your mind for this next adventure by playing the original Psychonauts today with Xbox Game Pass.
- Psychonauts 2 launches August 25 for Xbox One, Xbox Series X | S, and Windows PC and will be available the first day with Xbox Game Pass.
On August 25th, we will leave for another brain adventure with Raz in Psychonauts 2, the new imaginative game by legendary game designer Tim Schafer (Grim Fandango, Broken Age, Brutal Legend) and Double Fine Productions. Recently, the Xbox Wire team had the opportunity to dive in and play the first few hours of the upcoming movie platformer to explore some of their unique environments, reconnect with Raz’s iconic abilities, and discover that they may have a subconscious phobia. of teeth.
You will want: So, let’s get things looking in the background. Some of you played the original Psychonauts (shameless plug: play now with Xbox Game Pass!) when did it come out? I played it back in 2005 on the original Xbox and found it one of the most fun, most fascinating platformers of the generation.
Jeff: I tried to reflect on what I was doing in 2005; what was going on in my life that led me to never play the original Psychonauts? Memories of that time are a blur to play with Jade Empire and listening to the “Kaiser Chiefs.” After some research on Bing I confirmed that yes, Psychonauts fell just a week after that Bioware classic, and, well, we didn’t have an Xbox Game Pass then!
Mike: The original Psychonauts it continues to live on in my mind, as a sort of emotional baggage, as one of the great original Xbox games I’ve never finished – I only unlocked the first handful of psychic powers but I played enough of the original to understand what was going on at Whispering Rock Summer Camp. Introducing the newsreel to Psychonauts 2 it also helped refresh my memory, almost as if someone was carrying a Cobweb Duster in my brain …
You will want: OK, so it seems to be the only one Psychonauts veteran. Which works pretty well for this format!
Jeff: For what it’s worth, the opening cutscene has taken me long enough to feel confident saying that there’s nothing stopping you from jumping right into the game, even without previous knowledge. And if you want to learn the origins of Raz and his Psychonaut collaborators, Xbox Game Pass members can always go back to the first Psychonauts. Speaking of – was the original game so dental concerned?
Mike: Oh, man. The teeth! Teeth … It was quite the level of openness, which was both incredibly fascinating and unpleasant for me, as it played to an entire level inspired by the Art Deco of the ’60s, but also unsettling at every step. squishy that I made along a gum full of teeth. . Still, it was capturing a lot of what the original did Psychonauts unique, in the fact that every brain experience you’ve played was a whole different level inspired by an injured psyche. Also, by the end of the first level, you have essentially all of your main powers from the previous game immediately, such as Levitation, Telekinesis, and others. It was a very simplified way to get to the action … to be internal! How was your first day of class?
Want: Yes, I was glad that there was no artificial barrier to getting your main powers from the first game right away. Psychonauts 2. I think we’d kind of say “Raz has lost his powers and now he’s going to remember how to use them!” sequence, but instead we just got a (very) quick tutorial on how to use things like melee attacks, PSI Blasts, and Pyrokinesis to hunt down the enemies we encounter in the first dental level. I dug into the first piece and am glad we were given a new area to explore at Psychonauts headquarters.
Jeff: I really enjoyed how wandering around the Psychonauts HQ allowed me to get to know Raz while he was pushing me Psychonauts 2the atmosphere, which is more abstract and intelligent than anything I’ve played in recent memory. It’s both fascinating and ingenious how elements of your mind, such as regrets, emotional baggage, or bad ideas manifest as bodily beings, often enemies to be expelled in more complicated ways than just jumping in your head.
Mike: One of the things I’ve enjoyed the most so far has been mixing up my powers to fight enemies, like rolling on my Levitation Ball and using Telekinesis to grab objects to throw at my head. Are there any techniques that you found super useful in the early days?
Want: Well, it’s not really a technique per se, but I did enjoy the added power of Clarividenta, which gives the player the ability to jump on the head of an NPC (or even a mouse) to learn more on the environment around them. I particularly like the way Raz is portrayed as a derpy cardboard cutout when he looks at himself from the eyes of others.
Jeff: Of all the recent games I’ve played, I didn’t expect to be remembered Nexus Scarlet! Before leaving the Headquarters, I found myself playing with the first honey attacks of Raz and PSI Blast with a Telekinesis move that makes Yuiti and Kasane proud. I was also able to map it to the Right Trigger as my own brain has made this connection since the compliment. Nexus Scarlet last week. I appreciate that all of these techniques are updatable at your discretion, making the hunt for various collectible items beyond the hunt for basic successes.
Mike: I know we’re just some brains in it Psychonauts 2, but I really like the variety of levels we’ve seen so far. We traveled through gums and viscous teeth, explored the world hub of The Motherlobe (and lost our clothes), and jumped on giant poker chips at the Lady Luctopus Casino, which wrapped itself in an epic head-to-head fight with Lady Luctopus itself. I hope this wide variety of worlds can keep pace for the rest of the game. Is there anything you’ve seen so far that really stands out for you?
Want: As you said above, all the aesthetics are really beautiful. You’ve signaled the Art Deco feeling, which is fantastic, but which is taken to the next level with some jazzy background melodies that feel like they’ve been pulled straight from a swinging cocktail. As someone who is a sucker for collections, I also appreciate that the upgrade system puts in so much effort. I always like the feeling that my obsessive border collection actually benefits the skills and style of play I want to employ.
Jeff: I found the whole library level enjoyable. So much of the best material at this level (and the game in general, from what I’ve played) is optional. There’s a lot to explore, and from a fun perspective, so many characters to talk about away from the golden path. While I’m sure speedrunners will set records with it Psychonauts 2 comes the next Quick Fact Games, this is an experience you want to take your time with. Trust me, you don’t want to have to deal with any additional Regrets.
Psychonauts 2 launches August 25 for Xbox One, Xbox Series X | S, and Windows PC and will be available the first day with Xbox Game Pass. Psychonauts 2 it will also support Smart Delivery, giving you the best version available for your Xbox console at no extra cost. Xbox Game Pass members can also prepare their minds for this upcoming adventure by checking out the originals Psychonauts today with his membership. We’ll have more to share at the start of the launch next month, so keep tuned here to Xbox Wire. Apart from, follow @DoubleFine on Twitter for even more information on Psychonauts 2 and his many other excellent games.
Study Xbox Game
Razputin “Raz” Aquato, a trained acrobat and powerful young psychic, has realized his dream of a lifetime by joining the international psychic espionage organization known as the Psychonauts! But these super psychic spies are in trouble. His boss hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a hidden mole in headquarters. Combining extravagant missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves danger, excitement, and laughter alike as players guide Raz on a journey through the minds of friends and enemies in a quest to defeat an evil psychic assassin.
Double Fine Productions
This classic action / adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to unite the Psychonauts – an elite group of international psychic secret agents – he enters his secret training facility: Whispering Rock Psychic Summer Camp. But this is not an average psychic summer camp! A mysterious villain kidnapped Raz’s camping companions and stole his brains. Now he must use his psychic powers of Telekinesis, Levitation, and above all his ability to project himself into the minds of others – to find the loose loops and prevent them from falling into the wrong hands. Fight the mental demons! Discover the hidden memories! Order emotional luggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!