Nonviolent games will take up twice as much space at this year’s E3 (and surrounding events) than in 2019. This is according to a recent report. report from GamesIndustry.biz, which found that 33% of games displayed in the past-and-then-some week were non-violent, up from 17% in 2019.
GamesIndustry’s analysis defined “violence” in a particular way, focusing on the interpersonal aggression agitated by the player. For the purpose of his analysis, murder is violent (of course), but being tasked with solving an invisible murder is not necessarily necessary. The violence of cartoons like dismantling enemies in Lego Star Wars counts as violence, and also forms a little more abstract as in strategy games. They saw violence as a gamble action, in other words, rather than as a theme.
The large increase in nonviolent gaming is largely attributable to the presence of the entire Board, which went on for the first time in 2020, when E3 did not happen. “Healthy games” as a community do not necessarily exclude violence from its own definition, something that its curators have had to publicly clarify several times, but tend toward. It also included more than 70 games.
In on Reddit AMA shortly before its first event last year, Health Direct listed exceptions-that-define-and-rule including “healthy games are less violent when they can be (but Mission costume it’s still healthy). ”Verification: 83% of all right-wing games have been classified as non-violent by GamesIndustry.
It wasn’t the case that indie showcases in general were less violent. At 20% of 35 games, the second Guerrilla Collective stream had a similar violent to non-violent ratio as Xbox and Bethesda Showcase (13% of 31 games).
GamesIndustry says its data collection is not an attempt to “denigrate” violence, but to “offer an eye on how much the industry’s output depends on the sale of the same fundamental mechanism: the ability to fight and kill. “
With at least some of the games on display being “healthy” violence, I’m curious how the numbers stand out in terms of themes, and not just what the player can do.