One-third of games at E3 2021 have not been violent, a big increase over 2019

Nonviolent games will take up twice as much space at this year’s E3 (and surrounding events) than in 2019. This is according to a recent report. report from, which found that 33% of games displayed in the past-and-then-some week were non-violent, up from 17% in 2019.

GamesIndustry’s analysis defined “violence” in a particular way, focusing on the interpersonal aggression agitated by the player. For the purpose of his analysis, murder is violent (of course), but being tasked with solving an invisible murder is not necessarily necessary. The violence of cartoons like dismantling enemies in Lego Star Wars counts as violence, and also forms a little more abstract as in strategy games. They saw violence as a gamble action, in other words, rather than as a theme.

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