Nintendo shares the basics of Xenoblade Chronicles 3’s combat system

Nintendo of Japan has done a great job sharing a lot of details for Monolith Soft’s upcoming Xenoblade Chronicles 3 game, and we’re working on every last detail, especially when it comes to combat.
Xenoblade the series is known for having many systems to dive into, with more and more layers at the top with each entry. So Nintendo has gave us a little look the basics of combat. This gives us a few new details and expands on the information the company shared with us last week, though much of the information will be familiar to Xenoblade veterans.
First about the blog update which was helpful translated by RPG website is a reference to Blades. Xenoblade fans remember the Blade system from Xenoblade Chronicles 2, and Nintendo tweeted about it late last week.
The soldiers of Keves and Agnus can materialize at will the weapons they use in combat, known as Blades. Each soldier’s blades are a reflection of them, so they can take on various forms such as swords, guns, shields, or spears!
We’re sure some fans will be brainwashed by this – some people are already drawing comparisons between Blades materializing from fire and Pyra from Xenoblade Chronicles 2 – but it will be interesting to see how the Blades system ties into the game’s class. system.
Speaking of classes, like its predecessor, Xenoblade Chronicles 3 brings back the Attacker, Defender, and Healer roles. They do pretty much what you’d expect them to do, but we’ll take a closer look below this cute little chart that shows what each character’s likely intended starting role is. Noi and Sena are attackers, Mio and Lantz are defenders, and Yuni and Tyon are healers.
The Attacker role is obviously best suited for dealing a lot of damage both from the side and from behind – it’s always been useful to take advantage of this advantage in a Xenobald fight, so it’s no wonder this is making a comeback here. The most important role for an attacker is to deal high damage while avoiding enemy attacks, and this is where the next role comes in handy.
Defenders – think Rain and Dunban from Xenoblade Chronicles – are good at defense and evasion. Their task is to attract the attention of the enemy and take the main damage or dodge enemy attacks, so they are made to survive in battle. As a result, many of their skills focus on stunning enemies and getting their attention.
Of course, there is always the role of the Healer, who works to support the group with healing spells and buffs. Healing can cause enemy aggression so they should stay on the fringes of the battle as they are much more fragile than other roles.
Nintendo also dived into some of the other familiar systems found in previous Xenoblade games, but these are good reminders for fans and little tutorials for newbies.
The first is the target line, which indicates who the enemy is aiming at. If the line is red, it means it is targeting the Attacker or Healer, but if it is focusing on the Defender, the line will be blue. Is this what you want.
Several healer skills only heal in a limited radius, one of them being Yuni’s circle of healing. When used, Yuni will place a circle on the floor that gradually restores the health of all allies standing in it. In Xenoblade Chronicles 3, healers are also the only role that can revive fallen party members, so you might want to have two healers in your party in case one of them goes down.
We’ve returned to these charming diagrams to talk about what Nintendo calls “flex formation.” Really, this is just a tip: make sure your Defender is in front of the enemy and your Healer is close to the group – but not too close to get aggro or damage – to allow the Attacker to make the most of his best damage. bonuses to skills and damage.
One extremely cool new feature is the ability to sheathe weapons during combat. When your weapon is unsheathed, your character runs slower, so to move a little faster you can temporarily (and magically, judging by the clip below) sheath your weapon to perform a “quick move” that looks like a little dash. .
The last little tip Nintendo shared was something we touched on yesterday – the ability to switch between characters with the touch of a button. This great quality of life feature activates almost instantly, so you can change it however you like.
Ugh! This is a lot of information. Thanks to RPG Site for translating the information. It looks like Xenoblade Chronicles 3 builds on the foundations of the previous three games while adding little touches like quick character swaps and faster combat move options. And this is just the beginning! We haven’t seen much of the class system or what Ouroboros will entail, but even these familiar little ideas are enough to get us excited.
You can check out more clips in the recent Nintendo of Japan blog update below. Otherwise, let us know what you think about seeing Xenoblade Chronicles 3 in the usual place!