Major update goes live on MLB The Show 22, here are the full patch notes

Image: Sony San Diego/MLB

MLB Show 22 came out a little over a week (a little longer if you paid for the Digital Deluxe Edition) and has been constantly updated and fixed. However, developer Sony San Diego Studio has released the first major update since the first patch; it addresses some issues (such as repetitive tutorials) when adding “new player images” throughout the game.

We had to run the update manually on the Switch (press the “+” in the HOME window of the game screen, then “Software Update” and “Via Internet”), and most likely it will install automatically soon. Below are the full patch notes (this is version 1.0.3 for the Switch version).


  • Fixed an issue that prevented Ump at Home from calling in certain situations.
  • Fixed an issue where sometimes pause timers would not start counting down when controllers were disabled.
  • Fixed a rare issue that caused the game to freeze when balls hit unfair territory.
  • Batsmen pressing R2 to view the pitching history will no longer affect defensive spotting gestures. If R2 is pressed at the same time as or after the feed motion has started, R2 will no longer interrupt the guard user. If the batter presses R2 before the pitch motion has begun, the motion will not start.
  • Fixed a bug that caused it to get stuck at or near 3B in certain situations.
  • Users will now be notified when their jug ​​is exhausted when 25% energy is left.
  • Constant energy balance of the pitcher in 3 inning modes: we have reduced the energy of the pitcher by 15%, but more importantly, we have also reduced the loss of energy per pitch. This will result in you being able to use pitchers longer and more efficiently.
    • DEVELOPER NOTE: You might think this is a departure from the update we released on April 12th, which saw us increase RP and SP energy, but this rebalancing, especially the reduction in throwing energy loss, will eventually result in pitchers being able to throw. more. fields.


  • Fixed an issue that caused a soft block to occur when replacing with a pinch strike.
  • Fixed an issue that caused users to get stuck on certain screens when a teammate or opponent exited the game before entering the game.
  • Fixed an issue that resulted in a crash when the user opened the voice chat menu when the connection was lost.
  • Changes have been made to role rotation in 3v3 game. Now users will switch to baserunner after the test.
  • Fixed an issue that caused the active batter to lose their turn if the baserunner was caught stealing to end an inning.
  • Added controller rumble when pressing L2 to queue up to steal as a baserunner.


  • Fixed an issue where active abilities would not work during the game if the active ability was placed in the 4th ability slot.
  • Fixed an issue that caused the ballplayer to not show up in the ballplayer hub.
  • Various text adjustments in the mode.


  • Fixed an issue that caused the wrong team logo to be displayed in Mini Season games.
  • Fixed a bug that interfered or caused a delay for users trying to enter the game.
  • Various crash fixes.


  • Fixed an issue where some award-winning players were listed on the wrong team.
  • Fixed an issue where MLB teams could have too many players of a certain position on their playoff roster.
  • Fixed an issue that caused trainers available for hire to display incorrect letter ratings.
  • Improved Intentional Base on Balls criterion for the processor.
  • Fixed an issue where All-Star appearances were not being recorded during the simulation in certain situations.
  • Fixed an issue in Rule 5 Draft where the user’s selection was skipped and the selected player was given to the next team in draft order.
  • Fixed an issue where the Reliever of the Year reward was not listing all players.
  • Fixed an issue where arbitrage calculations could result in wages below the MLB minimum.


  • Fixed an issue that caused player stats to be missing after entering a saved quick game.
  • Fixed an issue that caused judges not to appear in intro scenes.


  • Fixed an issue that would sometimes block created stadiums when loading them. These stadiums should now be available in storage.
  • Corrections and adjustments made to various props and night lighting.


  • Fixed an issue that caused tutorials to show multiple times.
  • Various text corrections.


  • Fixed an issue that caused the screen to flicker black during step selection.


  • Nike City Connect Houston Astros uniform introduction.
  • Over 400 new player images can now be seen throughout the franchise/MTO and on the stadium’s jumbotrons.
  • Fixed an issue that caused incorrect team logos to be displayed on the CIN Jumbotron.
  • Fixed an issue that caused the LAA Jumbotron to display incorrect defensive positions for lineup players.
  • Users can now skip Diamond Cinema Pack presentations by double-tapping square (PlayStation) / X (Xbox) / Y (Nintendo Switch).
  • Over 600 new player images that can be seen on the Diamond Dynasty, My Inventory and Player Card screens.
  • Fixed an issue that caused the wrist guard to display incorrectly in-game.
  • Various presentation and commentary adjustments, as well as bug fixes in all modes.
  • Various crash fixes.

Let’s see how the update works after a while with the game. One area where it still lags behind is a few listings, although if they follow the trend of previous years, they may be updated on Friday (April 15).

Let us know in the comments if you’ve played MLB The Show 22 on Switch.

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