The legendary SNES emulator known as SNESticle, which for most of the past two decades was considered nothing more than a rumor, has finally been discovered and unearthed by a Swedish programmer using, among other things, open source code developed by the National Security Agency. tool.
SNESticle, the sequel to legendary NESticle emulator Iser Addis – a sequel that a former EA employee has long denied existed – was discovered in the 2005 GameCube version of Fight Night Round 2, where it was used to allow gamers to unlock the in-game version of Super Punch-Out !!
As reported Vice, in an article that also links to the fascinating story behind the original NESticle, Swedish programmer Johannes Holmberg spent months working tirelessly with Ghidra – the NSA’s open source tool that also contributed to the release of Super Mario 64 on PC and PS2 back in 2020 – to thoroughly release the legendary emulator, reverse engineer the code to isolate and extract it.
Holmberg, on reflection, says he really didn’t want to be the person who had to go through all the work to unearth SNESTicle, telling Vice the following:
“At first I decided that I wouldn’t do this because I didn’t have enough free time or know-how”
However, when it came to fighting, he put off his evenings and weekends to make sure the job was done. As a result of his work, he created a website, SNSticle Liberation Projectwhich outlines the steps required for stakeholders to isolate and run the emulator for themselves.
Of course, at this stage in the game, SNESticle is more valuable in terms of its pure historical value than the actual SNES emulator, and the likes of SNES9X and ZSNES are now much better – and much easier to get and use. – concerning. However, Holmberg was surprised to find that although he was only used to launch Super Punch-Out !!! in Fight Night Round 2, he was actually capable of running most of the SNES games he ran, and was even able to handle Mode 7’s quirky graphical effects like those found in games like Pilotwings, Super Mario Kart, and F-Zero.
However, finding and finally freeing this most elusive of emulators, especially after tales of its existence have been circulating in niche forums for so many years, should more than make up for any technical flaws the program now has twenty years later. after her appearance. was first hidden inside the EA Slugfest in 2005. As Holmberg himself says;
“It’s just a nice feeling, maybe even a sense of completion, to finally get our hands on this emulator that we so desperately wanted all these years ago.”
Will you be avidly jumping into The SNESticle Liberation Project trying to isolate this legendary emulator for yourself, or are you enough of the simplicity and convenience of the many modern alternatives that we now have access to? Let us know in the comments!