Items Tell Stories in the Unboxing Coming to PS4 and PS5 May 10 – PlayStation.Blog
Hey! I’m one of the developers who made Unpacking, a game about taking someone’s items out of their boxes and learning about that person’s life in the process. People often describe the game as very personal, and we think it is, but personal can mean different things.
Items are personal to our protagonist and allow you to learn about her and watch her evolve over the course of the game. Items often have a personal connection to you, the player, as you encounter things that remind you of your own life or people you know. And the items are personal to us developers because part of making this game involved using our own experience and finding ways to add small details where we could.
The most interesting thing about this alarm clock is that it is empty until you find a suitable place for it, then it will flash “12:00”. If you interact with the clock, you can set the time, that is, the time on the stage – you will see how it changes along with the lighting outside the window as you unpack the remaining boxes.
If you move the clock again, the display will turn off and then “12:00” will flash again when you put it back. Alarm clocks like this often use a backup battery so they don’t lose time during brief power outages, but I had one when I was younger and forgot to put a battery in it, so it behaved just like the one in the game. Realism!
plush dragon toy
When I was seventeen, I thought it would be nice to make a webcomic about a bunch of young dragons living in the forest. It lasted over five years and produced two thousand comics. Although it never became particularly popular and is no longer online, the characters remain close and dear to my heart, so it meant a lot to me to have one of the main characters make a cameo appearance in Unboxing as a plush toy!
This tin tray set of crayons comes with other art supplies, books, and evidence of the protagonist’s flourishing passion for fine arts, but to me, they remind me of a set of similar crayons I got when I was a kid. .
I don’t remember exactly how old I was when I got them, I just remember that they were my treasure and were labeled with something like “professional artist pencils” or something similar grand which made me feel like I left the children’s coloring pencils behind. me. Now I was in the big leagues!
Climbing shoes and chalk bag
A friend introduced me to bouldering some time ago and I had a lot of fun and fun doing indoor climbing until I got hurt! However, I thought it was a great hobby for the main character of Unpacking that she picked up while she was studying, and it was backed up by some distinctive items – climbing shoes and a bag of chalk. They are especially good because they are easily recognizable to people who know what they are, but end up as cryptic oddities to everyone else.
Desktop computer with CRT monitor
The unboxing starts in 1997 and moves forward in time so you can come across great moments like this level set in 2004 with a computer appropriate for that time. Join us on a journey into the distant past where people were still using CRTs without being retro gaming enthusiasts and buying and using cool mouse pads. Listen to the sound of PC fans spinning and tremble as you receive an instant message from your friends.
So these are just some of the items that mean something special to me personally. However, I’m just part of the team, and almost all of us have found ways to add something of ourselves to this game that we’ve made.
We wanted the experience to be authentic because we thought it would be the best way to get you involved in the story we wanted to tell. There are so many details and connections in the game, and we hope you enjoy experiencing them for yourself when our game launches on PlayStation 4 and PlayStation 5 on May 10th.
Thank you for reading!