Gaming

Island Dragon’s Roar – PlayStation Blog

Voice of Cards: The Isle Dragon Roars was officially announced today and a demo is now available on the PlayStation Store.

The full game will be released digitally on PS4 on October 28, but what’s the deal with this unique card RPG from Square Enix? Here’s everything you need to know.

Lots of talents behind the scenes

NieR and Drakengard fans rejoice! The creative talents from both of these beloved series have teamed up to create an all-new tabletop RPG. The talent behind Voice of Cards: The Isle Dragon Roars includes Creative Director Yoko Taro (Drakengard Series, NieR Series), Executive Producer Yosuke Saito (NieR Series), and Music Director Keiichi Okabe (Drakengard 3, NieR Series), and also a character designer. Kimihiko Fujisaka (Drakengard Series).

The game is based on an exciting new story

In Voice of Cards: The Isle Dragon Roars, the Game Master (voiced in English by Todd Haberkorn) will tell and guide players through a story set in a world shrouded in mystery. Players will join our protagonist and his companions on a journey to defeat the recently awakened Dragon that threatens the earth and its people.

Throughout their journey, players will face many battles and make many choices that can change the outcome of their quests.

More screens and characters

Interesting characters club

Our protagonist is a bounty hunter who hopes to receive a huge reward for killing a dragon. On his travels, he was joined by his companions: Mar, a very attached monster to him, and Melanie, a black witch hiding on the Dragon.

Along the way, they will meet many unique characters, including Winifred of the Ivory Order and her silent soldier Berwin, and Hedduin, her sage and mentor, and the Advent Queen in the castle, who rules this vast land.

More character illustrations

The combination of elements makes the gameplay vivid

Every element of the game is presented in beautifully illustrated cards, from the characters you meet and the battles you face, to the items you buy from the gunsmith or the skills you acquire. As you move your avatar across the board (terrain is also represented by cards), you will face a menagerie of monsters and must fight them in a tactical turn-based combat system using skills, weapons and throws. dice.

Fans looking to immerse themselves in the world of Voice of Cards: The Isle Dragon Roars can download a free demo from the PlayStation Store. The demo serves as a prologue to the upcoming release and includes events set in the lead-up to Voice of Cards: The Isle Dragon Roars, as the Ivory searches for their stolen royal treasures.

Voice of Cards: Roar of the Isle Dragon will be available digitally on PS4 on October 28th. Fans who pre-order the game will receive the Golden Dragon Pattern, which replaces the reverse card design with the original Kimihiko Fujisaki’s, and the Traditional Avatar, which allows you to transform a game piece on the field into a traditional craft.

Fans of the NieR series will also be able to enjoy the themes of their adventure with a special pack that includes the game, the Pixel Art Set DLC and seven more DLCs dedicated to NieR Replicant version 1.22474487139…, including:

  • The dress of the bereft
  • Emil’s pattern
  • Emil Avatar
  • Emil Dyes
  • Grimoire Weiss Board
  • Library table
  • Devola’s music

More DLC images

We hope you look forward to playing the game and leave you a comment from Creative Director Yoko Taro!


Hi. I am Yoko Taro, producer of Voice of Cards. It’s a lie. Creative Director is my real position. The job of a creative director is to have the young members create a lot of different things and then say something like “that’s not bad, isn’t it?” While sitting on a soft couch, but lately I haven’t quite gotten a chance to sit on that couch … All because of this work. Disgusting work, disgusting work, disgusting work !! It is Kimihiko Fujisaka, who creates the illustrations for this game, entirely to blame for the fact that I am in such a situation at all. No, things like talking about members of the development team are such an internal joke that I really hate, but I just can’t help but share this story, so please listen to me. Several years ago, I visited the home of Fujisaki-san who lives overseas. A place? Hawaii. Unusual, upscale apartments, a wonderful pool, amazing nature … a mansion worthy to be lived in by someone who has achieved this in life. No, I usually joke all the time when I write this, but it’s true. I am very serious. A celebrity lifestyle that strikes the eye. Fujisaka-san and I worked together on the Drakengard project. We were meant to be soul mates, yearning for the same dreams … and yet, why? Where was this difference between us? I gritted my teeth in frustration, so much so that I ended up with two ulcers. Six months after my oral health was in decline, I unexpectedly received an email from Fujisaki-san. It said … oh, now that I think about it, I just remembered being told, “Please provide a comment of about 500-600 characters” from Square Enix, which is releasing this game. I seem to have worked too hard again. Please let me tell the rest of this story at a different opportunity, in a different place. Until we meet again.



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