Gaming

Hands on: Monster Hunter Rise: Sunbreak looks like a mighty beefy piece of DLC

Monster Hunter Rise is great – if you haven’t played it yet, you only have to check out our review to see how much we enjoyed it – so when Capcom asked if we’d like to be part of the buzzing new DLC expansion called Sunbreak, we couldn’t say no.

We only had to try two of the quests on offer when we visited Capcom’s offices in the UK, one was hunting Lunagaron and the other was battling the Monster Hunter 4 Ultimate classic, Seregios.

Lunagaron was your standard quest, but we were happy to accidentally stumble upon another new monster, a huge ape-like creature called Garagholm. Suffice it to say that all three of these monsters have made complete fools of us; anyone, like us, who felt that the base game bordered on being just a little too easy to breathe a sigh of relief by running this expansion, just moments before their insides are used to decorate the nest.

The Seregios Quest was also one of the new follower quests that pairs you up with an NPC to take down a monster together. We expected things to be a little different given the way they are presented, but our fight with Arlow almost felt like he wasn’t present most of the time.

This is probably due to the fact that we are used to playing with other hunters online, but we were a little disappointed that there was nothing in this mode other than this NPC. Other Companion Quests might be more interesting (especially if they involve fan favorites like Minoto or Hinoa), but as it stands, we’ve kept the clash lukewarm.

However, the opposite is also true for everything else that we have been able to get in practice. A number of new quality-of-life features like Swap Scrolls that let you switch between two Switch Skill kits on the fly, your different moves are displayed on screen, and the new Dango options are substantial enough to take the Sunbreak experience to the next level. feel like a real improvement on what Rise introduced. It’s not just like more missions and a higher difficulty ceiling, it’s like a whole game update that brings more than you could reasonably expect from a chunk of (big, expensive chunk, of course) DLC.

Minor disappointment with Follower Quest aside, our biggest complaint after our time with the game is how short that time was; we feel like we’ve only been able to see the smallest part of what this new DLC has to offer, and we can’t wait to try more.

In short, it’s more of a Monster Hunter, but more than just new monsters and new quests – this becomes an essential, essential update to the Monster Hunter Rise experience.


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