Gleylancer Review (Switch eShop) | Nintendo life

Retro re-releases that go beyond the usual stable security of M2, Hamster, or Code Mystics are usually one and only one thing – a simple ROM bundled with some innocuous but subtle emulation options. It will work, it will be official, and … that’s all. If these insipid goals were all this new port of Gleylancer was aiming for, it would still be more than welcome, as in its retro-tastic physical form, the game is expensive even by Mega Drive shmup import standards. In many ways, even a cheap and convenient alternative would be a definite improvement.

What we actually got is much more ambitious than that. The emulation in this modest package includes not only the usual raw pixel, 4: 3 and stretched screen modes with switchable scan lines, but also a few shadow masks, CRT gamma settings, and additional corner shading. You can even choose from two various types of curvature of the edges of the screen, as well as fine adjustment of the intensity of the effect. The pixels take on a slight (and again adjustable) softness for them, perfectly approaching the imitation of depth you’d find on an old tube TV. Best of all, you can see how these effects are applied in real time to whatever screen you’re playing on when you open the menu, allowing you to easily tweak everything to your liking without having to jump between game and settings.

While playing, you can easily access the six quick save slots, and if you’re playing in modern mode (which boasts full English translation), the all-new Mover instant switching system and free directional fire tied to the right analog stick. You can even rewind the action at the touch of a button. Made a stupid mistake, or just want to test how close you can slice a bullet without risking being sent back to the last checkpoint? A separate “cheat mode” is also available for those who wish to use it, giving access to the classic cheat menu with skip levels and toggle invulnerability, which was already present in the original game, without having to enter any finger input codes. And if all of this sounds either too simple or too out of the ordinary for comfort, the original Japanese version of the game is just a few clicks away, untainted by modern settings, translations and other amenities.

Regardless of the mode, there is no doubt that the Gleylancer is a great 16-bit shmap. The fantastic use of parallax scrolling in the game adds not only speed but also excitation to its various eleven stages; plunging you into icy depths, wading between small gaps in narrow tunnels, slowly skirting a giant battleship or racing through an asteroid field. The behavior of your propellers – floating gun turrets following your ship – is so different from each other that they directly affect how you deal with everything from popcorn enemies to end-level bosses, as well as the newfound flexibility of modern regime. seems like the perfect twist on an already brilliant idea. Gleylancer is as fresh and exciting as ever, only now it’s as authentic – or accessible – as you want it to be.

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