Back in May, we shared some interesting information from Giles Goddard regarding the Zelda 64 demo to Ocarina of Time. Goddard is best known for moving to Japan in the 90s with Dylan Cuthbert to help Nintendo create games such as Star fox; he did notable work on visual technology in the N64 era, such as creating a Mario face that can be manipulated into Super Mario 64… He caught our attention earlier this year when he described an early demo of Legend of Zelda on the N64 that used the portal concept.
He described the concept work in R&D for equipment. As the main mechanic that drove Valve Portal to extraordinary popularity, the idea was to view the area through a portal and walk through it, immediately transporting it.
When asked on Twitter, Goddard shared a very brief GIF of a demo in action; it shows a first person view of the character entering the crystal.
It’s interesting to see it in action, although as Goddard said earlier this year, in the R&D phase of game engines, ideas like this often come up that never get translated into the final product. In a subsequent tweet, he explains that it includes the Ocarina of Time environment because “they were doing Ocarina around the same time as SM64, and I think I just asked one of the artists for some test data for my portal technical demo / light / mirror maps. … “
Notably, he also seems to rule out any kind of mass distribution of the tech demo, stating that “technically I shouldn’t have any of these backups.”
Either way, watching the clip is fun; let us know in the comments if you’d like the concept to make it into the final game one more day.