Hello! I’m Daniel, the creator of Inscryption, and I’m back to talk about some of the PlayStation-exclusive features we’ve added to the PS5 version! With clever use of the controller and a couple of drops of goat blood, we managed to make Inscryption even more exciting.
First, spoiler! Of course, there’s nothing here that gives away the game’s darkest secrets, but if you want to immerse yourself in the console experience, proceed with caution.
Let’s start with the controls themselves. The good news is that the controls have been completely redesigned to be usable on a gamepad. Inscryption was originally conceived as a mouse-controlled point-and-click adventure, but moving the virtual cursor with the analog stick wasn’t comfortable enough for console players, so we went back to the drawing board. There was a lot of work.
You can now switch between views with the analog stick, use the face buttons to learn and play your cards, and then press the adaptive trigger to complete your turn. It works great on the controller and we are very happy with how it turned out. But what about intelligence? Well, in the cockpit itself, some interactive objects are bound to hotkeys for quick access. However, to keep you curious and not to know what will react to your input, some hotkey hints are hidden.
New controls are not the only thing we’ve been working on. The DualSense wireless controller also has some fun features.
First, the lightbar now adds some dramatic Inscryption effects to match the game’s ambient lighting, flashing orange when Leshy speaks and shocking red when certain traumatic events occur. Speaking of traumatic events, we’ve also developed special tactile experiences for them that match exactly the actions on screen – it’s like pulling teeth!
Other tactile features include a slight rumble in the controller regarding the position of whichever card you choose next, and various rumbles as pieces move on and off the table. Feel how heavy sacrificial stones fall on the table!
Last but not least, adaptive triggers provide enough resistance to make hitting the bell at the end of your turn more enjoyable, and some key decisions, like deciding which card to sacrifice to the Bone Lord, resist your trigger finger to give you the final result. moment to turn back or make you feel even more guilty!
So we have this. I hope these new features enhance your enjoyment of Inscryption on PlayStation 5. Playing at night with the lights off is a good reason to do so 😉