Eon must die! Overview (Switch eShop)

Do you have a friend who will compromise on enjoying the group in order to indulge his own ego? You know, a “wacky” friend who not only has to do things a little differently, they need you to know that they are special and unique, and there and WILL YOU JUST ORDER NORMAL COFFEE, CLIVE?

Um, I’m sorry. Either way, the bottom line is that Aeon Must Die! openly, aggressively anotherbut in a way that, unfortunately, highlights its shortcomings, rather than transforming the proceedings into something new. It’s hard to come across as super-duper, but it turns out a little – as the kids say – jerks.

The story is boring and tedious with endless reels of banal dialogues. You play as a creature from the race known as the Starspawn, possessed by the spirit of the evil emperor Aeon. Or something similar. The history of the game is so uninteresting that we ended up skipping cutscenes by pressing the “B” button as soon as it appeared. Frankly, we do not allow you to do otherwise. Plus, it’s a fighting game, not a visual novel.

Visually, we’ll throw it a bone, reluctantly admitting that the harsh blacks and overall dark palette go well with the new Switch OLED. However, apart from this goodness provided by great new equipment, it is a bit like the state of affairs. It would be rude not to praise something that deserves praise, such as a stylish menu, but no one buys video games for that.

In the game, the characters look fuzzy and indistinct – oddly enough, this by design rather than a technical problem, apparently. The character designs in general seem to be “harsh”, all the harsh angles, fiery energy and SCREAM, but it’s all bragging. There is nothing to invest in, nothing is real humanity. You might think that since there is ownership in the game, they will put in an effort.

When it comes to performance, the game is in an unusual position – it works very well, but also terrible. You see, it works great in both a handheld device and a dock, but “perfect” for an Aeon Must Die! … spotty at best. It was animated at a relatively low frame rate, so every movement feels lead and unpleasant. As if it is lagging behind your actual inputs, as if you are broadcasting it; watch, not play. It is best described as a sense of detachment, which is far from ideal in such a demanding game.

The main part of the gameplay – well, in general – is the battles, but this is not the belt scrolling, like Streets of Rage 4. It’s a pity more, because the single-lane system here is completely repetitive, and that’s not even going into details. how identical the battles seem. There are definitely a lot of moves and throws, but none of them are fun to do. The same excessive sense of movement permeates combat, where every kick or kick feels sluggish. Of course, you have your combos, your own features, but we lacked the desire to use them, given the repetitiveness and frankly convoluted systems.

In combat, you have normal attacks and flame-based hot attacks. The latter causes the bar to rise, which, when full, puts you into a state of overheating, making you more powerful, and also making you vulnerable to one hit kill. Conversely, you can enter the opposite state, which will make you weaker until also leading to a one-hit kill situation. Thus, you will find yourself juggling hot and unheated attacks in a way that seems more time consuming than tactical. When you run into enemies that can only be damaged by one or the other, you should be fine, but it just isn’t, because “participation” doesn’t necessarily mean “fun.” The ingredients for a good game are here, but all parrying, dodging, throwing and unlocking extra moves and skills means nothing when the main fighting is so uninteresting and seems so sluggish.


Taking a balanced look at Aeon Must Die !, we really have a hard time figuring out exactly what to get out of it. It is monotony, constantly uninteresting and frustrating at a fundamental level. We’ve definitely played the worst games, and in some way he deserves credit for simply being so many ideasbut none of them are good – or at least none of them are performed with the required skill level to make them work. It’s a shame because with more finesse, a tighter grip, and a willingness to throw away what doesn’t work, we feel like an Aeon Must Die! can be pretty special. As it stands, there is no level at which we could enthusiastically recommend it.

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