Gaming

Chicory: A Colorful Fairy Tale Review (Switch eShop)

There are several things that are more personal than art. That is, art created by an artist. Obviously. Even in its most commercial, populist form – including when it is a small part of a much larger product – the work of an individual artist is ultimately recognizable, whether by the obvious broad lines or the tiny sequences that define them. Chicory: a colorful tale extremely difficult job is to turn that sense of ownership, the artist’s pocket creative universe, into … well … a video game. It is not the most effective environment for this kind of individuality, for creating and owning something unique, but chicory – against all odds – manages to cope with it. Of course it cannot also be an adorable adventure game at the top of the chant and canvas for creativity? It can! This!!

You play as a little dog who turns out to be a cleaner for the elusive Owner who, uh, wields a magic brush that you won’t be surprised to find out what’s in your hands. One day the current Owner – the titular Chicory – seems to have gone missing and left the Brush. Moreover, it seems that all the colors in the world have disappeared. Your playable character, Double Sausage and McMuffin’s Egg (actually named after your favorite food, so this pen will be different) takes the Brush and travels to the Picnic world to figure out what’s going on.

In practice, this is similar to Zelda, but only on the surface. There is no emphasis on combat, although boss battles are present. Indeed, these sections reminded us of Nintendo DS games in how you juggle motion and touching… Yes, brilliantly, the incarnation of Chicory’s Switch includes (optional) touch controls for drawing that are completely similar to how the game has always been designed to be played. You see, since the entire game is depicted in black and white for storytelling, this is your duty and privilege paint everything back.

This means that you will be solving puzzles – almost all of the environment-related things bypassing that entail drawing your surroundings. You start with a standard resizable brush and a few basic colors that you can use to paint life in the world with strokes, touches and holds. However, touch controls are optional – you can also use the right stick, shoulder buttons and triggers to create your designs. Sometimes this method is more effective than the touchscreen, but in most cases we found ourselves sticking to the index finger.

The ability to draw freely on each “screen” means it’s always very clear where you have already been and therefore where you need to move next. Even if you get lost somehow, you can simply ask Double Sausage and Egg McMuffin to call home from a phone booth for both clues and direct solutions. This is all very light, but it really oozes charm. And paint it.

Everyone you meet in this world is unique, and each of their predicaments feeds the central theme of what it really means to be an artist; And not just an artist, but an artist, behind whose back lies the burden of expectations and control over the most notable works in the world. This is the genius of Chicory – each screen turns into a work of art that you draw, each copy is ultimately made to order. This is an exceptional phenomenon. When characters judge or rebuk your character, they are actually talking to you… It’s the same when they compliment your efforts, especially when you overcome their initial skepticism.

Lena Rain’s beautiful soundtrack blends perfectly with Chicori’s themed clarity and cool vibe, though he (and the game itself) isn’t afraid to get a little heavy when they need to – it’s almost guaranteed to make any dedicated artist see themselves in the game at some level, and they may not like what they see. In its own way – and not wanting to rush into spoiler territory – it’s a rather confrontational little thing, despite being frankly family-friendly in everything.

Conclusion

Chicory is an adventure game that brings out the best in the genre. There is a lot to see and do here, and a full mileage will probably take you 25-30 hours. The characters and their agony are rich and cute, the overall sense of humor in the game is inspired and it’s all very cute, but sweet twi and speaks down to the player. It is also a touching little tear that will definitely interest you if you are into art, and will almost certainly do so even if you don’t – provided you are capable of basic compassion. Chicory is easy to play, but impressively long and complex, with great controls, performance and visuals. Immerse yourself in drawing the world and you’re left with a game that is very similar to yours and speaks directly to you – a wonderful combination of mechanics, themes and visuals.




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