According to former BioWare producer Mark Darrah, Mass Effect: Corsair it was created to be a first-person adventure on the Nintendo DS where you would be on a ship, exploring a distant galaxy.
“We had to put in a part of the galaxy that was more pirated and not really fully explored,” Darrah told MinnMax YouTube channel in a new interview.
“It was going to be a bit of a combination of Corsair and Stella control … He would be independent. It would be more like a Han Solo character, not a Specter – and you’ll want to go around, pick up loads, explore. You can explore, and then sell this information to the human alliance. “
The idea is very much intriguing, and would have developed on the tradition and history of Mass Effect in a big way. But despite the team already starting work on flight control systems and the overall history of the game, it was canceled shortly after production due to the high cost of Nintendo DS cards.
According to Darrah, EA predicted that the title would sell only 50,000 units – and at a cost of $ 10.50 US $ ($ 14) per cart, it was not worth the strong investment in development.
It’s a real shame we never got to see that Mass Effect spin-off would have looked like in DS.
At the time, the console was a paradise for wild experiments and interesting gaming experiences. Ports for games like assassin’s Creed, The Sims and Call of Duty it did reasonably well on the console, and it effectively managed to dispel the myths of every franchise with exciting new mechanics.
Corsair could have done the same for the Mass Effect series, but it looks like we’ll never know how a Nintendo DS adaptation would go. It’s just another case of potential failure.
You can check out the full interview with Darrah here.
This story at the origin appeared on Kotaku Australia.