Astroneer arrives on Switch today with Xenobiology update that adds space snails

The beautiful space adventure sandbox game Astroneer launches today on Nintendo Switch with a new update that, for the first time in the game’s six-year history, adds to the world of living creatures. (By the way, you can read our review of the Astroneer here. We really enjoyed it, and not just because of the space snails.)

The Xenobiology Update launched today simultaneously on all platforms and will bring new missions to the game that begin the search for very important and VERY cute pets.

“Space snails” are now part of the Astroneer universe. Players have the option of getting these unique and highly adaptable creatures as permanent companions that also benefit their guardians.

Every Galastropod loves treats and becomes very happy and energetic when fed. While the Galastropod is full, players will receive unique assistance in their adventures. Galastropods also have favorite foods that prolong their useful life when fed.”

Along with the space snails, the store also has new cosmetics, a ton of new headwear, and the announcement of a 1.0 3 year anniversary cosmetic that will be available to all players who log in for a set period of time.

Here’s the launch trailer for the Switch:

And here are the patch notes for Xenobiology:

  • Some new missions now have required items and/or permanent rewards. Both of these allow players to revive them at the nearest landing site for their own convenience (or if they have lost them). Mission items are limited to one item per save, while permanent rewards are available as one item per player.
  • A wide variety of performance enhancement efforts have been made to support the release of the Switch and to improve overall gameplay for each platform. Players should notice an improvement in load times, especially on consoles.
  • We literally moved the heavens to fix an issue some players are experiencing that causes them to get “stuck” at seemingly random points while moving. This fix only applies to new saves for now; old saves should not be affected.
  • All dangerous flora have been updated to produce multiple seeds to make growing easier. Seed growth time has also been shortened (to feed hungry snails!)
  • Planets have more collision volume when selected from the solar system view, which should make them easier to select, especially when using a controller.
  • Updated localization to Japanese, Korean, Simplified Chinese.
  • [AS-16895] Fixed an issue that prevented clients from seeing beacons from Field Covers in Orbital View.
  • [AS-16846] The Out of Air mission will now only run if the gas is produced by an atmospheric condenser.
  • [AS-16661] The mission text in the mission log will now appear in capital letters after the mission is completed.
  • [AS-16889] Fixed an issue that caused the Lumpy Durable Gourd Seed variant to be misaligned when placed in a slot.
  • [AS-16639] Fixed an issue that prevented players from unlocking the Wanderer costume when playing offline or with a bad connection.
  • [AS-16298] Fixed an exploit that caused used solid fuel engines to grind to produce more scrap than was required to purchase the resources needed to craft them on the trading platform. Both new and used solid fuel engines will now produce 1.5 scrap nuggets when ground.
  • [AS-11904] Small canisters no longer pop up when placed on medium canisters with an auto arm.
  • [AS-7313] Fixed an issue where multiple packers attached to an object during packing would cause additional packers to become broken and unusable.
  • [AS-7306] Fixed a collision bug that made it impossible to interact with items located near Dagger hazards.
  • [AS-7163] Fixed an issue where Spaceport POIs would either not spawn at all or at a greatly reduced frequency. Now players should see them much more often!

Have you tried Astroneer yet? Let us know about it in the comments!


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