A Call of Duty: Warzone the player on Reddit found a bug where a certain door in the salt mine establishment kills you instantly when you touch it. Other players have also experienced the wrath of the murder gate.
The video (embedded below) reminds me of learning to fake hitting my head on a wall in drama class — the player loads himself towards the locked door in the first place, before stopping him. Except that, instead of having discreetly protected the blow with their arm, they are now dying on the ground and need revival. (As you are confused that maneuver, in drama class.)
No one on the Reddit thread is sure enough for this to happen. There are suggestions that it might have something to do with how the door was open, not closed, in a previous update, or that it might have something to do with “red doors” —dates used to travel instantly through the map. The suggested idea was that if there was a red door elsewhere in the room, the normal doors could not be used. Those doors that kill you directly to try to look even a little hard, however.
Doors are a bit of a developer’s nightmare, affecting a surprising number of virtual states for something so simple in real life. Line of sight, AI walking paths, projectile paths … you’ll notice if they pass through a closed door (or they don’t pass through an open one). It makes them difficult to program, and even harder if a bug causes something to happen like every game door that opens suddenly, like it happened at some point during the development of The Witcher 3.
So the gates are both easy to bug, and in a live service game like Warzone that gets added often, bugs are easy to fix. Perhaps a doorway trying to assassinate its players – rather than just deeply stressing its developers – was inevitable.
It’s not even the first weird thing that happens in Warzone: Bugs like invisible helicopters and holes in the map have been well documented in the past.
Thank you, Kotaku.