For everyone who is not in the know Boy and his drop has a surprisingly deep history dating back to 1989. Originally released on the NES as The Boy and His Drop: Trouble in BloboloniaSince then, developer WayForward has reimagined it for the Wii, while removing subtitles. As far as the reboot goes, it was incredibly successful and we even declared it “one of the most beautiful and polished Wii releases.” 12 years later, A Boy and His Blob still stands out in terms of visuals, but with a slew of incredible puzzle platformers in the years since gameplay has lost some of its outstanding brilliance.
The narrative behind The Boy and His Blob is for the most part pretty minimalistic. Escaping from the planet Blobolonia, the titular “blob” lands on the ground, where he is met by our hero, known only as “the boy.” The two must then team up to complete a series of levels and ultimately defeat the evil emperor. Since the boy is almost useless when it comes to abilities (no offense, buddy), he has to use the blob to gain access to areas that might otherwise be blocked. Not only that, but each level contains various enemies that must be either completely avoided or destroyed using the immediate environment.
From the very beginning of the game, you can feed your blob with different colors of marmalade to change its shape. These forms are then used to overcome obstacles; you can turn the blob into a springboard, parachute, bouncing ball and more. You have an unlimited supply of gummies, so you will never be faced with the threat of running out of them, however, accessing the various abilities can be a little painful. While holding down the Y key, you will open the wheel of abilities, where each colored marmalade and its corresponding ability will be visible as you move the scale. This works great, but since you need to change abilities frequently at each level, it takes a little time to access the wheel each time. We think it would be useful for the game to map certain abilities to the D-pad for faster access.
Other than that, the various abilities are used pretty well for the most part, and as you progress through the game, you automatically get new, more interesting forms as you start each subsequent level. Earlier levels give you a small selection of gummies to choose from – usually no more than three – but later levels have more choices, and you can be sure you need to use each ability at least once in order. pass the level. You might think this sounds rather difficult in theory, as you have quite a few different colored beans to juggle, but when you run into an enemy or obstacle, it usually shows you what kind of marmalade is needed to progress.
What kind may be It is disappointing, however, that the blob will always remain fixed in whatever form it is converted to, which means that after you have successfully overcome the obstacle, your blob will be left behind until you manually invoke it with ‘X’ … More often than not, it takes a few good shouts to get the blob back to your side, which unnecessarily adds time to a rather enjoyable and dynamic experience.
The game is, by and large, linear. Dividing into separate worlds, each of which contains only ten levels, you just need to go through each before facing the boss at the end. To get a little confusing, each level contains three chests that you can collect as you play, some of which are hidden in hidden areas while others are held by formidable enemies. Collecting them unlocks special levels that need to be overcome between the usual stages, which gives a pleasant change of pace.
We thought the game looked fantastic back in 2009, and absolutely still does today. The hand-drawn visuals truly stand the test of time, and the fantastic environment with cascading waterfalls and starry skies lends the game a wonderfully quirky vibe. The animation is just as impressive; The boy’s movements seem fluid, whether running, jumping, or parachuting off a cliff. We especially loved the blob’s transformation into its various forms, with its body swaying and swaying before turning into a door or an anvil.
In terms of soundtrack, the music is pleasant enough for the most part, but none of the tracks stand out as particularly memorable. At the same time, the soundtrack for the game changes very well depending on the mood; Whether you are walking around your comfy tree house or standing face to face with a giant sticky snake, you can be sure the music will fit well into any scenario.
A Boy and His Blob hasn’t changed since its release in 2009, but it’s still worth checking out if you want a decent puzzle platformer. The visuals still look incredible after all these years, with breathtaking animations to boot. Certain aspects of the game feel a little dated compared to the inability to display certain abilities, which is a key culprit. However, it remains a fun, fresh experience that the younger generation of gamers will especially enjoy.