10 Overlooked GameCube Gems To Play

With the 20th anniversary of Nintendo’s cube console coming to North America, we’ve come to the conclusion that two full decades are enough for people to either forget about the adorable square shape of the GameCube or even live into adulthood without ever grabbing the Nintendo hardware. … “0 years is also enough time for anything less than the best and brightest examples of the system library to disappear from memory imperceptibly.

So while this is the perfect time to dust off the beloved copies of the F-Zero GX, Super Smash Bros. Melee, and Metroid Prime for another lucky break, why don’t we dig a little deeper and note the wider, simpler console. as well as more unusual releases? Here we select a few lesser-known imports and curiosities that often do not attract the attention of Wind Waker, RE4 and others …

Kururin Squash!  (GCN)

Publisher: Nintendo / Developer: Eight

Release date: October 14, 2004 (JPN)

More Kururin is all this game needs – who doesn’t want to play more Kururin?

The easy-to-understand yet difficult-to-learn gameplay that made the GBA launch such an unexpected event is present and correct here, a brand new 3D environment intelligently used to easily improve rather than over-complicate the existing one. perfect formula. Unfortunately, this title turned out to be the final part of Nintendo’s addicting puzzle game series, but at least it worked out well.

Odam (GCN)Odam (GCN)

Publisher: Nintendo / Developer: Vivarium

Release date: April 10, 2006 (USA) / March 31, 2006 (UK / EU)

Somehow this imaginative mixture of pinball and feudal Japanese wars has gotten a worldwide release, and we’re very happy that it did. Use giant flippers to push the title ball towards enemies, issue orders to your troops through the often-forgotten GameCube microphone, and do whatever it takes to reach your target in time.

Half arcade action, part tactics, part shout, Odama won’t be perfect for everyone, but again, we hope for an equally unusual one from the mind responsible for the Dreamcast’s most famous talking fish. Sailor

Doshin Giant (GCN)Doshin Giant (GCN)

Publisher: Nintendo / Developer: Nintendo

Release date: September 20, 2002UK / EU)

Doshin the Giant made its debut in Nintendo’s expensive and purely Japanese add-on 64DD, although this European-released port of the giant’s island shenanigans is thankfully a little easier to get hold of.

Reminds Populous before him and Out of dust after that, the goal is to use your godlike powers to raise and lower the terrain to better match the inhabitants of your island and generally help them, which in turn will lead them to love (or hate) your giant yellow form.

Cubivore: Survival of the Fittest (GCN)Cubivore: Survival of the Fittest (GCN)

Publisher: Atlus / Developer: Intelligent systems

Release date: November 5, 2002 (USA)

Another project originally conceived for Nintendo’s Japanese N64 drive, although it differs in that it was never released in this earlier rewritable format. The striking low poly visuals used to navigate Cubivore’s blocky world help abstract away the experience that usually asks you to not only defeat your enemies, but tear them off the limbs before devouring their bodies, all in an attempt to mutate, mate, and reborn in a form capable of overthrowing the Kubivor Assassin.

DreamMix TV World Fighters (GCN)DreamMix TV World Fighters (GCN)

Publisher: Hudson Soft / Developer: Red entertainment

Release date: December 18, 2003JPN)

Smash Bros can now have great versions of two of the most popular Belmonts, as well as a huge amount of fantastic remixes of the classics. Castlevania traces to go with them, but there is only one more crossover fighting game that lets the legendary vampire slayer Simon take on him. Transformers‘ Optimus Prime

It’s fair to say that nothing can ever beat the Sakurai series when it comes to crossovers, but Konami’s attempt to take the throne of the genre is at least a colorful mix of recognizable faces and smile-inducing faces. “Wait, did they really turn on this guy ?!choice of characters.

PN03 (GCN)PN03 (GCN)

Publisher: Nintendo / Developer: Capcom Production Studio 4

Release date: September 9, 2003 (USA) / August 29, 2003 (UK / EU)

AKA: ‘At that time, Shinji Mikami, forever famous for giving the world a masterpiece of survival horror. Resident Evil, decided he wanted to create a rich and very stylish action game. “

One of the infamous Capcom Five, PN03 features a variety of enemy types that work together in tightly controlled arenas to make each room its own mesmerizing sequence of scored attack puzzle action; and with a little practice, players will find themselves performing perfectly timed ballet swirls straight across incoming laser fire, all the while surrounded by clean lines and flowing curves of architecture, unmistakably recognizable in the style of 2000.

Lost Kingdoms (GCN)Lost Kingdoms (GCN)

Publisher: Activision / Developer: FromSoftware

Release date: May 27, 2002USA) / August 9, 2002 (UK / EU)

Combine the depth of RPG with the irresistible nature of collecting cards, throw in some action, and you’ve got a GameCube-exclusive Lost Kingdoms, a dark adventure from quirky little developer FromSoftware. What happened to them?

In another deviation from RPG norms, the heroine Katya never attacks directly herself, but instead completely relies on the monsters that she summons from the cards she buys, captures and transforms, and the players strive to build a deck that can take on a mysterious entity standing beyond the deadly Black Mist.

Nintendo Puzzle Collection (GCN)Nintendo Puzzle Collection (GCN)

Publisher: Nintendo / Developer: Intelligent systems

Release date: February 7, 2003 (JPN)

Much more than just a repackaged set of previously released classics (not that we never mind the return of such good games), this cunning trio of puzzles born of Nintendo is Panel de pon, Dr. Mario 64, and Yoshi Cookies – Contained on one convenient disc, looks and plays better than ever before.

Whichever title you choose, you can look forward to competitive matches with up to four players, as well as the ability to play the game on a laptop; just plug the GBA into your console and download the original version of these evergreen puzzles (and don’t turn off the power until you’re done).

The Legend of Zelda: Adventure of Four Swords (GCN)The Legend of Zelda: Adventure of Four Swords (GCN)

Publisher: Nintendo / Developer: Nintendo EAD

Release date: June 7, 2004USA) / January 7, 2005UK / EU)

What if The Legend of Zelda, a series famous for its 80s diabolical puzzles and addictive dungeon-based single player gameplay, suddenly turned into a violent riot of cooperation?– asks Four Swords Adventures – and the only possible answer is:It would be a lot of fun‘.

With an addictive episodic adventure at its core, a competitive mode for when you want to use Link’s familiar arsenal against your friends, and the beautiful ‘SNES +’ graphical style, there are plenty of reasons to keep your SP fully charged, even while playing loneliness has something to love. It has never been easy (or cheap) to set up the number of portable devices and cables needed to play with a full group of people, but it was always worth the effort.

Donkey Kong Jungle Beat (GCN)Donkey Kong Jungle Beat (GCN)

Publisher: Nintendo / Developer: Nintendo EAD

Release date: March 14, 2005 (USA) / February 4, 2003 (UK / EU)

Lead the first member of the DK Crew to victory at the banana harvest in this affordable platformer featuring the most unusual control scheme ever – bongos… Right! Grab your plastic percussion and clap, clap and clap across 16 worlds of fruity adventures.

Most powerful muscular monkey moment? Maybe not, but the team that did it continued to work on Super Mario Galaxy, which should tell you something. If you’re tired of using the same old rhythm games at parties, this is a crazy alternative.

This is our list, but we’re sure you can think of a lot more! What unusual GameCube games would you recommend?

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