When Geoff Keighley introduced it Tribe of Midgard during u Start flow Summer Game Fest on June 10, he almost stumbled upon his description.
“Stave off Ragnarök in this old Norwegian-inspired cooperative action survival RPG that you can even play completely alone,” he said, slowing his speech and smiling as he reached the end, clearly raised.
The pitch of the elevator for Tribe of Midgard it’s a mouthful, but it’s also the only way to really explain what the game is all about. It does not fit neatly into a single genre: It is playable alone or with a maximum of 10 people; twists the mechanics made popular by titles like Don’t Starve Together and Devil, and offers all this in an old Nordic landscape infested with procedural giants, scaling automatically.
“It’s a whole new genre,” said Julian Maroda, CEO of Tribe of Midgard workshop, Norsfell. “It was really at the starting point of what we wanted to do, it was to take a couple of genres and bring them together to make it a highly accessible experience.”
One of the most innovative aspects of the game is his approach to death in the survival genre. In Tribe of Midgard, the goal is to protect the Seed of Yggdrasil, the mystical tree in the center of your country, by feeding it with soul seeds and defending it from night attacks. If the tree dies, Ragnarök reigns and the game is over. However, there is no permadeath on an individual level – when a player dies, they lose all the seeds of the soul in their possession, but are able to return to the country and continue the fight.
This is different from games like Don’t Starve Together and other survival skills, which often use permadeath as the main source of stress.
“We think, wait, survival is something that everyone understands,” Maroda said. “As humans, survival is almost in our genes, we understand the concept of survivability. And so what we wanted to do is, how can we extend this concept to appeal to a much larger audience, to make it more accessible, so that other players can also enjoy this type of game? “
Tribe of Midgard real-time scales, meaning players can jump in and out, and enemies and resources will automatically adjust to suit the number of people online at a given time. As a tribe advances, enemies – including monstrous giants – become harder to defeat. There are RPGs and inventory management mechanics, simplified methods of gathering resources, and an ever-changing ancient environment.
“The worlds of Tribe of Midgard they’re completely procedural, ”Maroda said.“ We generate those worlds with one seed every time and they’re very different. This increases repeatability, which greatly increases the sense of exploration, of not seeing the same thing happen repeatedly, the same with our modifiers. slash ruin system. [These] it can have drastic effects on you as a character. ”
Maroda and his team began building Tribe of Midgard four years ago, when games like Rust and Don’t Starve Together they were on edge. The developers have identified three trends they plan to push into the video game industry in the coming years – survival mechanics, team-based multiplayer experiences and Vikings.
For the most part, Norsfell’s predictions were accurate. As shown by recent versions like Assassins Creed Valhalla and Valheim, Nordic mythology is once again in vogue in the video game market – so much so that Maroda already sounds tired of explaining how Tribe of Midgard is different from Valheim.
“These three trends eventually, almost four years later, materialized,” Maroda said. “We’ve seen things like that Overwatch being PvP but with much more collaboration and cooperation. … And then the Vikings, yes, everywhere. Valhalla even he did, there he is Thor movies, there is the Loki it would be now. So we’re converging, which is great. We anticipated that would happen. People to Valheim he also predicted that this thing would happen and he took a similar path. ”
Norsfell’s motto is, “falsify new genres that bring people together,” and Tribe of Midgard is the manifestation of this mission. It’s to blame PlayStation 4, PS5 and PC via Steam on July 27, published by Gearbox. It costs $ 20 for the standard edition, or $ 30 for a luxury version with cosmetic items and two adorable animals. There is no crossplay at launch, but Norsfell is actively working on this feature.
Maroda hopes the $ 20 price tag will allow some players to take a few copies of the game and give them to friends so they can all play together, all for the price of a single AAA title.
“You can absolutely play Tribe on your own, it’s super fun, “Maroda said.” But I think the sense of scale we wanted to have, with that dichotomy between giants and players, really sets in when you’re 10 players. “
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