As Apple continues to struggle to keep its new product announcements under wraps until they are ready for a big onstage presentation, a new report has revealed some interesting Details about a rumored AR company headset, including the fact that it can be a stand-alone product and does not depend on the iPhone.
Both MacRumors and 9to5Mac claim to have seen a recent research report prepared by Apple analyst Ming-Chi Kuo for Investors, who reveals new details on Apple’s headset plans that seem to go against the grain another report back in September… This report cites anonymous sources claiming the headset processor is ready for trial production but would not be as powerful as the processors used in existing Apple products like iPads, iPhones, and even MacBooks. As a result, it was thought that Apple’s headset would rely on the processor’s machine learning capabilities. on another device, such as a tethered iPhone, to augmented and mixed reality gimmicks, and they will basically work like a wireless display.
Against, Ming-Chi Kuo, an Apple analyst with impressively solid track record of predicting which products the company will promote, instead predicted that Apple’s AR headset would arrive towards the end of 2022 and would be powered by a pair of processors, one to the other. handle “sensory computing” and one for everything else that “will have the same processing power as the M1 for Mac. ” Why all the added horsepower? Kuo believes that the headset will be at the same time processing live broadcasts from more optical sensors than even iPhone Pro models must:
The Apple AR headset requires a separate processor because the processing power of the sensor is significantly higher than that of the iPhone. For example, an AR headset requires at least 6-8 optical modules to simultaneously provide continuous AR services to users to watch video. In comparison, the iPhone requires up to 3 optical modules to work simultaneously and does not require continuous computing.
The use of an M1-caliber processor will also increase the potential of the headset, helping to set it apart from others. competitors’ products can do. But more importantly, as has been evident with other virtual and augmented reality products, consumers really don’t want a headset that depends on other expensive equipment. The Oculus Go and Quest products were huge hits, and not just because they were affordable. Neither a gaming PC nor a high-end smartphone is required to work. Unlike the Apple Watch, which is essentially the second iPhone screen to be worn on the wrist, an AR or ML headset should provide a completely different experience, and judging by the sound, this is what Apple plans to offer late next year.