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No Way Home’s visual effects team talks about creating their villains

Willem Dafoe as the Green Goblin on his glider in Spider-Man: No Way Home.

Image: Marvel Studios

Visuals make up the bulk of MCU movies, but Spider-Man: No Way Home his work was carved for this. Return five villains from previous films, plus two from former Spider-Men was quite a challenge, and VFX Supervisor Kelly Port recently talked about the process of bringing these characters back to the MCU.

The port previously worked on Avengers: Infinity War Endgame, and original Thorand his team knew they had to do justice to all these villains. In terms of creation, it was important to “be true to the nuances of each character,” and previous films were reviewed for reference. Dr. Octopus Alfred Molina from Spiderman 2, for example, the team had many reference photos. Looking at the pictures of the puppeteer, Port’s team was able to render the tentacles entirely using CGI and believe they are “fairly consistent” with archival photographs. As proud as he is, he also admits that this couldn’t be the case for every character, as a lot of the reference material simply didn’t exist anymore.

From the villain’s point of view, the biggest obstacle turned out to be Spiderman 3 the villain Sandman, played again by Thomas Hayden Church. Per No way home the villain is in sand form for most of the film, and Port admits that by interviewing companies (some of which have previously worked on Spiderman films) working on the film was an ordeal. In 2007, creating a character was difficult because the technology for creating it did not yet exist. Eeven with the development of technology, Port admitted that it was “a collective post-traumatic stress disorder “for Flint Marco’s second exit. Church took some pictures of the performance simulation takes over millions of grains of sand. In the scenes where you see Church, the team used alternative take from Spiderman 3 and reprojected them on their completely version of KG.

No way home The narrative vanity of what the villains pulled from their climactic battles with their respective Spider-Men means they needed to be rejuvenated. (Unless it was during some episodes of the action, where completely computer doubles of the villains were created). … Willem Dafoe’s green goblin was also rejuvenated, but apparently “very minimal” as the team didn’t want to use any facial details. “We have kept all the details of the original photo,” notes Port.

Generally, No way home contains 2500 frames of visual effects, and many of them are obviously taken from action scenes. The juxtaposition of the three Spider-Men to the five ferocious villains on Liberty Island was “all-digital,” right down to Tom Holland’s costume. Due to the time it took to replace Spider-Man’s suit with his digital Iron Spider suit in these episodes, Port believes it was “a little nail biting”. Good thing the Iron Spider suit has apparently done away with the end of the film.

[withthehelpof[via[спомощью[viaHollywood Reporter]


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